AdventureMapCellInput | function AdventureMapCellInput(optional H7AdventureMapCell hoverCell = none) |
Destroyed | singular event Destroyed() |
EnableAmbientChannel | function EnableAmbientChannel(bool Enable) |
EnableSoundChannel | function EnableSoundChannel(bool Enable) |
EnableSoundCutsceneChannel | function EnableSoundCutsceneChannel(bool Enable) |
EnableVoiceChannel | function EnableVoiceChannel(bool Enable) |
FogOfWarIsRevealedCheck | native function bool FogOfWarIsRevealedCheck(optional Vector objectLocation) |
GetAdventureController | native function H7AdventureController GetAdventureController() |
GetAmbientSoundSettings | function bool GetAmbientSoundSettings() |
GetAmbientSoundVolume | function float GetAmbientSoundVolume() |
GetBasicAmbientStopEvent | function AkEvent GetBasicAmbientStopEvent() |
GetCamera | native function H7Camera GetCamera() |
GetCombatMusic | native function AkEvent GetCombatMusic() |
GetCreditsMusicEvent | function AkEvent GetCreditsMusicEvent() |
GetDefeatMusic | native function AkEvent GetDefeatMusic() |
GetInstance | static function H7SoundController GetInstance() |
GetLastAmbientEvent | function AkEvent GetLastAmbientEvent() |
GetMainMusic | native function AkEvent GetMainMusic() |
GetMainMusicResumeEvent | function AkEvent GetMainMusicResumeEvent() |
GetMasterSettings | function bool GetMasterSettings() |
GetMasterVolumeSettings | function float GetMasterVolumeSettings() |
GetMusicSetting | function bool GetMusicSetting() |
GetMusicVolume | function float GetMusicVolume() |
GetPlayAITurnMusic | native function AkEvent GetPlayAITurnMusic() |
GetResumeAITurnMusic | native function AkEvent GetResumeAITurnMusic() |
GetSoundManager | function H7SoundManager GetSoundManager() |
GetSoundSetting | function bool GetSoundSetting() |
GetSoundVolume | function float GetSoundVolume() |
GetStopAllExceptMusicEvent | function AkEvent GetStopAllExceptMusicEvent() |
GetVictoryMusic | native function AkEvent GetVictoryMusic() |
GetVoiceOverSetting | function bool GetVoiceOverSetting() |
GetVoiceOverStopAllEvent | function AkEvent GetVoiceOverStopAllEvent() |
GetVoiceOverVolume | function float GetVoiceOverVolume() |
InCinematicMode | function InCinematicMode(bool val) |
Initialize | function Initialize(optional bool silentSFX = false) |
LoadingScreenEnabled | function LoadingScreenEnabled(bool val) |
PlayAdventureMapMusic | function PlayAdventureMapMusic() |
PlayGlobalAkEvent | static function PlayGlobalAkEvent(AkEvent InSoundCue, optional bool bNotReplicated, optional bool bNoRepToOwner, optional bool bStopWhenOwnerDestroyed, optional Vector SoundLocation, optional bool bNoRepToRelevant) |
PlayPauseMusic | function PlayPauseMusic() |
PostEvent | function PostEvent(AkEvent NewEvent, bool stopWhenOwnerDestroyed) |
ResetLastAmbientEvent | function ResetLastAmbientEvent() |
ResetLastMusicEvent | function ResetLastMusicEvent() |
ResetMusicVariables | function ResetMusicVariables() |
ResetOptions | function ResetOptions() |
SetAmbientSoundSettings | function SetAmbientSoundSettings(bool bVal) |
SetAmbientSoundSettingsBool | function SetAmbientSoundSettingsBool(bool bVal) |
SetAmbientSoundVolume | function SetAmbientSoundVolume(float fVol) |
SetDistanceAttenuationValue | function SetDistanceAttenuationValue(float Value) |
SetLastAmbientEvent | function SetLastAmbientEvent(AkEvent Event) |
SetMasterSettings | function SetMasterSettings(bool bVal) |
SetMasterVolumeSettings | function SetMasterVolumeSettings(float fVol) |
SetMusicEvents | native function SetMusicEvents() |
SetMusicSetting | function SetMusicSetting(bool val) |
SetMusicVolume | function SetMusicVolume(float Value) |
SetNextTurn | function SetNextTurn(bool val) |
SetShouldUpdateConfig | function SetShouldUpdateConfig(bool Value) |
SetSoundSetting | function SetSoundSetting(bool bVal) |
SetSoundVolume | function SetSoundVolume(float Value) |
SetVoiceOverSetting | function SetVoiceOverSetting(bool val) |
SetVoiceOverVolume | function SetVoiceOverVolume(float Value) |
StartMusicDucking | function StartMusicDucking() |
SwitchTownScreenMusic | function SwitchTownScreenMusic(string Faction) |
UpdateCameraDistanceAttenuation | function UpdateCameraDistanceAttenuation(float currentDistance, float cameraMin, float cameraMax) |
UpdateHearableAmbientSoundNodes | event UpdateHearableAmbientSoundNodes() |
UpdateMasterSetting | function UpdateMasterSetting() |
UpdateMusicGameStateSwitch | function UpdateMusicGameStateSwitch(string maptype, optional string Faction) |