function ActivateMapExtras() |
CampaignPinTransition | function CampaignPinTransition(float DeltaTime) |
CheckIfActorIsATable | function bool CheckIfActorIsATable(Actor TestActor) |
CheckIfActorIsCouncillor | function bool CheckIfActorIsCouncillor(Actor TestActor, optional out CouncillorData councillorInfo) |
function DeactivateMapExtras() |
DetermineNextState | function name DetermineNextState() |
DisableHUD | function DisableHUD() |
EnableHUD | function EnableHUD() |
EnterCouncilTalkingZone | function EnterCouncilTalkingZone() |
ExitCouncilTalkingZone | function ExitCouncilTalkingZone() |
FinishAddonCGI | function FinishAddonCGI() |
FinishVanillaCGI | function FinishVanillaCGI() |
GetAddonCGI | function string GetAddonCGI() |
GetCamCurrentVRP | function Vector GetCamCurrentVRP() |
GetCamTargetVRP | function Vector GetCamTargetVRP() |
GetCamViewDist | function float GetCamViewDist() |
GetCenterOfBB | function Vector GetCenterOfBB(Actor TestActor) |
GetCouncilCamera | function H7Camera GetCouncilCamera() |
GetCouncilMemeber | function array<CouncillorData> GetCouncilMemeber() |
GetCouncilorUnderMouse | function CouncillorData GetCouncilorUnderMouse() |
GetCouncilState | function H7CouncilGameInfo.ECouncilState GetCouncilState() |
GetCouncilStateLayer | function int GetCouncilStateLayer(H7CouncilGameInfo.ECouncilState TestState) |
GetCurrentCampaign | function H7CampaignDefinition GetCurrentCampaign() |
GetCurrentCampaignType | function H7StructsAndEnums.ECouncilCampaignType GetCurrentCampaignType() |
GetCurrentCouncillorCampaign | function H7CampaignDefinition GetCurrentCouncillorCampaign() |
GetCurrentCouncillorInfo | function CouncillorData GetCurrentCouncillorInfo() |
GetFirstAddonIntroMatinee | function string GetFirstAddonIntroMatinee() |
GetFirstIntroMatinee | function string GetFirstIntroMatinee() |
GetFlagSelectionColor | function Color GetFlagSelectionColor() |
GetInstance | static function H7CouncilManager GetInstance() |
GetIntroMatinee | function string GetIntroMatinee() |
GetMapCamera | function CameraActor GetMapCamera() |
GetMapManager | function H7CouncilMapManager GetMapManager() |
GetMatineeManager | function H7MatineeManager GetMatineeManager() |
GetProgressMatinees | function array GetProgressMatinees() |
GetProgressMatineesLength | function int GetProgressMatineesLength() |
GetVanillaCGI | function string GetVanillaCGI() |
HandleSelectionEffect | function HandleSelectionEffect(Actor affectedActor, bool enableEffect) |
HasStateChanged | function bool HasStateChanged() |
HideCampaignPins | function HideCampaignPins() |
InitCameraActionController | function InitCameraActionController() |
IsCameraActionPlaying | function bool IsCameraActionPlaying() |
IsTransitioningDown | function bool IsTransitioningDown() |
L1ApproachActiatePins | function L1ApproachActiatePins() |
L1ApproachIn | function L1ApproachIn() |
L1ApproachOut | function L1ApproachOut() |
ModColor | function Color ModColor(float modValue, Color colorValue) |
OnEnterAddon | function OnEnterAddon() |
OnEnterCampaigns | function OnEnterCampaigns() |
OnEnterMap | function OnEnterMap() |
OverrideCouncilStartState | function OverrideCouncilStartState(H7CouncilGameInfo.ECouncilState NewState) |
OverrideNextTransition | function OverrideNextTransition(string newMatineeName) |
OverrideVRP | function bool OverrideVRP() |
PlayAddonCGI | function PlayAddonCGI() |
PlayVanillaCGI | function PlayVanillaCGI() |
PostBeginPlay | event PostBeginPlay() |
ResetFadeAlpha | function ResetFadeAlpha() |
ResetOverrideVRP | function ResetOverrideVRP() |
SetCouncilState | function SetCouncilState(H7CouncilGameInfo.ECouncilState NewState, optional bool isReversing = false, optional bool forceRestartState) |
SetCurrentCouncillorInfo | function SetCurrentCouncillorInfo(CouncillorData newInfo) |
SetGUIState | function SetGUIState(H7CouncilGameInfo.ECouncilState State, bool entering) |
SetLandCollisionState | function SetLandCollisionState(bool Enable) |
SetMapManager | function SetMapManager(H7CouncilMapManager newMapManager) |
ShowCampaignPins | function ShowCampaignPins() |
SkipCameraAction | function SkipCameraAction() |
StartFirstMapOfCurrentCampaign | function StartFirstMapOfCurrentCampaign() |
StartL1Approach | function StartL1Approach(bool inReverse, optional bool disableExtras = false) |
StartL2Approach | function StartL2Approach(bool inReverse) |
StartPinTransition | function StartPinTransition(bool hidePins) |
SwitchFromL2ToL1 | function SwitchFromL2ToL1() |
SwitchLayerForCouncil | function SwitchLayerForCouncil(name LayerName, bool showLayer) |
SwitchToL1AM | function SwitchToL1AM() |
SwitchToL2AM | function SwitchToL2AM() |
SwitchToMainMenu | function SwitchToMainMenu() |
Tick | event Tick(float DeltaTime) |
ToggleLandPiecesOutline | function ToggleLandPiecesOutline(bool Enable) |
TransitionBack | function TransitionBack() |
WaitingForStateChange | function bool WaitingForStateChange() |