CanCancelCurrentCameraAction | function bool CanCancelCurrentCameraAction() |
CancelCurrentCameraAction | function CancelCurrentCameraAction() |
CanPlayCombatCoolCamByChance | protected function bool CanPlayCombatCoolCamByChance() |
ClearCurrentAction | function ClearCurrentAction() |
ClearLastAttackerDefender | function ClearLastAttackerDefender() |
FadeFromBlack | function FadeFromBlack(float Duration) |
FadeFromColor | function FadeFromColor(float Duration, LinearColor SourceColor) |
FadeFromWhite | function FadeFromWhite(float Duration) |
FadeToBlack | function FadeToBlack(float Duration) |
FadeToColor | function FadeToColor(float Duration, LinearColor targetColor) |
FadeToWhite | function FadeToWhite(float Duration) |
GetCurrentAction | function H7CameraAction GetCurrentAction() |
GetFadeAlpha | function float GetFadeAlpha() |
GetInstance | static function H7CameraActionController GetInstance() |
HasActionPlaying | function bool HasActionPlaying() |
HasAMEventActionsInQueue | function bool HasAMEventActionsInQueue() |
IsCoolCamCameraActionDisabled | protected function bool IsCoolCamCameraActionDisabled() |
PostBeginPlay | function PostBeginPlay() |
SetCombatStartEffectStrength | function SetCombatStartEffectStrength(float Strength) |
SetFadeAlpha | function SetFadeAlpha(float val) |
SetFadeColor | function SetFadeColor(LinearColor Col) |
SkipFade | function SkipFade() |
StartAbilityCastAction | function StartAbilityCastAction(H7Unit caster) |
StartAction | function StartAction(H7CameraAction Action) |
StartAMEventAction | function StartAMEventAction(Actor startTarget, optional Actor endTarget = none, optional H7AMEventCameraAction amEventTemplate = none) |
StartArmyVictory | function StartArmyVictory(optional H7ArmyVictoryCameraAction armyVictoryTemplate = none) |
StartAttackAction | function StartAttackAction(H7Unit attacker, H7Unit defender, bool isRetaliation, bool IsRanged) |
StartIntroduceHero | function StartIntroduceHero(optional H7IntroduceHeroCameraAction introduceHeroTemplate = none) |
StartPresentArmy | function StartPresentArmy(optional H7PresentArmyCameraAction presentArmyTemplate = none) |
StartSpawnedAMEventAction | function StartSpawnedAMEventAction(H7AMEventCameraAction Action, Actor startTarget, optional Actor endTarget = none, optional bool continues = false) |
StartZoomInAction | function StartZoomInAction(Vector targetPos) |
StartZoomOutAction | function StartZoomOutAction(bool toGridCenter, float TargetViewDistance, float TargetFoV) |
StartZoomOutToPreviousValues | function StartZoomOutToPreviousValues(bool armyOfLocalPlayer) |
Tick | function Tick(float DeltaTime) |