H7CouncilGameInfo
Class in MMH7Game · MMH7Game.H7CouncilGameInfo · config
Object › Actor › Info › GameInfo › H7GameInfo › H7MainMenuInfo › H7CouncilGameInfo
Using it from Lua
h7.find_all("H7CouncilGameInfo") -- live instances
h7.find_class("MMH7Game.H7CouncilGameInfo") -- the class
h7.hook("MMH7Game.H7CouncilGameInfo.GetCouncilManager", fn)
Enums
ECouncilState
CS_Invalid = 0, CS_MainMenu = 1, CS_TransitionBack = 2, CS_CouncilView = 3, CS_MapView = 4, CS_CampaignView = 5, CS_MAX = 6
Structs
CampaignMapCameraZoom
Defaults
StaticMesh=none
useFocusPoint=false
cameraFocusPoint=(X=0.0000000,Y=0.0000000,Z=0.0000000)
cameraProperty=none
campaignPin=none
campaignSelectableMat=none
CampaignsMapData
Defaults
campaignDef=none
campaignFlags=none
CouncillorData
Defaults
councillorCampaign=none
campaignSelectable=(StaticMesh=none,useFocusPoint=false,cameraFocusPoint=(X=0.0000000,Y=0.0000000,Z=0.0000000),cameraProperty=none,campaignPin=none,campaignSelectableMat=none)
matineeName=""
isIvan=false
StartCampaignVoiceOver=none
ContinueCampaignVoiceOver=none
RestartCampaignVoiceOver=none
StartCampaignConfirmEvent=none
ContinueCampaignConfirmEvent=none
RestartCampaignConfirmEvent=none
IvanCampaignSelectEvent=none
mOutlineColor=(R=0,G=0,B=0,A=0)
mHoverColor=(R=0,G=0,B=0,A=0)
mMapLights=none
CouncilTable
| Field | Type |
matineeName | string |
tableMeshes | array<Actor> |
Defaults
matineeName=""
tableMeshes=none
H7CouncilMapLight
| Field | Type |
mLight | Light |
mLightBrightness | float |
Defaults
mLight=none
mLightBrightness=0.0000000
Properties
Functions
Default values
PlayerControllerClass=Class'H7CouncilPlayerController'
PlayerReplicationInfoClass=Class'H7PlayerReplicationInfo'
Inherited
| From | Members |
| H7MainMenuInfo | Functions: GetInstance, GetLP, InitGame, RestartPlayer, StartSkirmish |
| H7GameInfo | Properties: m_OverrideController, m_OverrideGameSpeed Functions: ArePlayersNeeded, ArePlayersReady, AtCapacity, DidAllPlayersLoad, GenericPlayerInitialization, GetCombatController, GetGameSpeed, GetH7GameInfoInstance, HostGame, InitGame, Logout, RegisterServer, RestartPlayer, SpawnDefaultPawnFor |
| GameInfo | 101 properties, 164 functions |
| Info | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |