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StaticMeshActor

Class in Engine · Engine.StaticMeshActor · native, placeable

Object › Actor › StaticMeshActorBase › StaticMeshActor

Subclasses: H7CellChangerActor, H7CouncilInteractive, H7EditorDummyMapObject, H7TestCaseThreadTaskActor, H7WalkableObject, InteractiveFoliageActor, ProcBuilding_SimpleLODActor

Using it from Lua
h7.find_all("StaticMeshActor")            -- live instances
h7.find_class("Engine.StaticMeshActor")   -- the class
h7.hook("Engine.StaticMeshActor.PreBeginPlay", fn)

Properties

NameTypeNotes
bDisableAutoBaseOnProcBuildingbool
bHiddenByProxyboolprivate
bProxyboolprivate
OldAcceptsLightsboolprivate
OldCastShadowboolprivate
OldCollisionTypeECollisionTypeprivate
StaticMeshComponentStaticMeshComponentconst, editconst

Functions

NameDeclaration
PreBeginPlayevent PreBeginPlay()

Default values

CollisionComponent=StaticMeshComponent0
StaticMeshComponent=StaticMeshComponent0
bDisableAutoBaseOnProcBuilding=false
bProxy=false
bHiddenByProxy=false
OldCastShadow=false
OldAcceptsLights=false
OldCollisionType=COLLIDE_NoCollision

Inherited

FromMembers
StaticMeshActorBase0 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions