StaticMeshActor¶
Class in Engine · Engine.StaticMeshActor · native, placeable
Object › Actor › StaticMeshActorBase › StaticMeshActor
Subclasses: H7CellChangerActor, H7CouncilInteractive, H7EditorDummyMapObject, H7TestCaseThreadTaskActor, H7WalkableObject, InteractiveFoliageActor, ProcBuilding_SimpleLODActor
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bDisableAutoBaseOnProcBuilding | bool | |
bHiddenByProxy | bool | private |
bProxy | bool | private |
OldAcceptsLights | bool | private |
OldCastShadow | bool | private |
OldCollisionType | ECollisionType | private |
StaticMeshComponent | StaticMeshComponent | const, editconst |
Functions¶
| Name | Declaration |
|---|---|
PreBeginPlay | event PreBeginPlay() |
Default values¶
CollisionComponent=StaticMeshComponent0
StaticMeshComponent=StaticMeshComponent0
bDisableAutoBaseOnProcBuilding=false
bProxy=false
bHiddenByProxy=false
OldCastShadow=false
OldAcceptsLights=false
OldCollisionType=COLLIDE_NoCollision
Inherited¶
| From | Members |
|---|---|
| StaticMeshActorBase | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |