InteractiveFoliageActor
Class in Engine · Engine.InteractiveFoliageActor · native, placeable
Object › Actor › StaticMeshActorBase › StaticMeshActor › InteractiveFoliageActor
Using it from Lua
h7.find_all("InteractiveFoliageActor") -- live instances
h7.find_class("Engine.InteractiveFoliageActor") -- the class
h7.hook("Engine.InteractiveFoliageActor.TakeDamage", fn)
Properties
| Name | Type | Notes |
CylinderComponent | CylinderComponent | private |
FoliageDamageImpulseScale | float | |
FoliageDamping | float | |
FoliageForce | vector | transient, private |
FoliagePosition | vector | transient, private |
FoliageStiffness | float | |
FoliageStiffnessQuadratic | float | |
FoliageTouchImpulseScale | float | |
FoliageVelocity | vector | transient, private |
Mass | float | |
MaxDamageImpulse | float | |
MaxForce | float | |
MaxTouchImpulse | float | |
TouchingActorEntryPosition | vector | transient, private |
Functions
Default values
StaticMeshComponent=FoliageMeshComponent0
bCollideActors=true
bBlockActors=false
bProjTarget=true
BlockRigidBody=false
CollisionComponent=CollisionCylinder
CylinderComponent=CollisionCylinder
bWorldGeometry=false
bStatic=false
bMovable=false
bNoDelete=true
TickGroup=TG_DuringAsyncWork
FoliageDamageImpulseScale=20
FoliageTouchImpulseScale=10
FoliageStiffness=10
FoliageStiffnessQuadratic=.3
FoliageDamping=2
MaxDamageImpulse=100000
MaxTouchImpulse=1000
MaxForce=100000
Mass=1
Inherited