CylinderComponent
Class in Engine · Engine.CylinderComponent · native, editinlinenew
Object › Component › ActorComponent › PrimitiveComponent › CylinderComponent
Using it from Lua
h7.find_all("CylinderComponent") -- live instances
h7.find_class("Engine.CylinderComponent") -- the class
h7.hook("Engine.CylinderComponent.SetCylinderSize", fn)
Properties
| Name | Type | Notes |
bAlwaysRenderIfSelected | bool | const |
bDrawBoundingBox | bool | const |
bDrawNonColliding | bool | const |
CollisionHeight | float | const |
CollisionRadius | float | const |
CylinderColor | color | const |
Functions
| Name | Declaration |
SetCylinderSize | final native function SetCylinderSize(float NewRadius, float NewHeight) |
Default values
HiddenGame=TRUE
BlockZeroExtent=true
BlockNonZeroExtent=true
CollisionRadius=+00022.000000
CollisionHeight=+00022.000000
bAcceptsLights=false
bCastDynamicShadow=false
CylinderColor=(R=223,G=149,B=157,A=255)
bDrawBoundingBox=TRUE
bAlwaysRenderIfSelected=false
bAcceptsDynamicDecals=FALSE
Inherited