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CylinderComponent

Class in Engine · Engine.CylinderComponent · native, editinlinenew

Object › Component › ActorComponent › PrimitiveComponent › CylinderComponent

Using it from Lua
h7.find_all("CylinderComponent")            -- live instances
h7.find_class("Engine.CylinderComponent")   -- the class
h7.hook("Engine.CylinderComponent.SetCylinderSize", fn)

Properties

NameTypeNotes
bAlwaysRenderIfSelectedboolconst
bDrawBoundingBoxboolconst
bDrawNonCollidingboolconst
CollisionHeightfloatconst
CollisionRadiusfloatconst
CylinderColorcolorconst

Functions

NameDeclaration
SetCylinderSizefinal native function SetCylinderSize(float NewRadius, float NewHeight)

Default values

HiddenGame=TRUE
BlockZeroExtent=true
BlockNonZeroExtent=true
CollisionRadius=+00022.000000
CollisionHeight=+00022.000000
bAcceptsLights=false
bCastDynamicShadow=false
CylinderColor=(R=223,G=149,B=157,A=255)
bDrawBoundingBox=TRUE
bAlwaysRenderIfSelected=false
bAcceptsDynamicDecals=FALSE

Inherited

FromMembers
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions