AddPlayedCinematic | function AddPlayedCinematic(string cinematicName, bool WasSkipped, float PlayTime) |
AreRewardsPulled | function bool AreRewardsPulled() |
CacheSaves | function CacheSaves() |
CampaignFinishedCouncilMatinee | function CampaignFinishedCouncilMatinee(H7CampaignDefinition CampaignRef, bool introMatinee) |
CampaignMapToBase | function BaseMapProgress CampaignMapToBase(CampaignMapProgress CampaignData) |
CanCountinueLastCampaign | function bool CanCountinueLastCampaign() |
ChangeCurrentCampaign | function ChangeCurrentCampaign(H7CampaignDefinition CampaignRef) |
Cheat_CompleteMapForCampaign | function Cheat_CompleteMapForCampaign(H7CampaignDefinition CampaignRef) |
Cheat_PrintProfileData | function Cheat_PrintProfileData() |
Cheat_WipePlayerProfile | function Cheat_WipePlayerProfile(bool areYouSure) |
CheckCampaignTransitionSlot | function CheckCampaignTransitionSlot() |
CheckCampaignUPlayID | function bool CheckCampaignUPlayID(H7CampaignDefinition CampaignRef) |
CheckProfileSlot | function CheckProfileSlot() |
ClearSavesCache | function ClearSavesCache() |
CompleteCurrentMap | function CompleteCurrentMap(H7CampaignDefinition CampaignRef) |
ContinueLastCampaign | function ContinueLastCampaign() |
FindLastCampaignSave | native function H7ListingSavegameDataScene FindLastCampaignSave(array<H7ListingSavegameDataScene> savesList, optional H7CampaignDefinition CampaignRef, optional string MapFilename) |
GetAchievementManager | function H7AchievementManager GetAchievementManager() |
GetBasicMapData | function BaseMapProgress GetBasicMapData(string MapFilename) |
GetCampaignDataByDef | function CampaignProgress GetCampaignDataByDef(H7CampaignDefinition CampaignRef) |
GetCampaignFinishedMapsNum | function int GetCampaignFinishedMapsNum(H7CampaignDefinition CampaignRef) |
GetCampaignGameplayTimeMin | function int GetCampaignGameplayTimeMin(optional H7CampaignDefinition CampaignRef) |
GetCampaignID | native function int GetCampaignID(H7CampaignDefinition CampaignRef) |
GetCampaignMapData | function CampaignMapProgress GetCampaignMapData(string MapFilename) |
GetCampaignMapGameplayTimeMin | function int GetCampaignMapGameplayTimeMin(string MapFilename) |
GetCampaignMapIndex | function int GetCampaignMapIndex(H7CampaignDefinition CampaignRef, string MapFilename) |
GetCampTransManager | function H7CampaignTransitionManager GetCampTransManager() |
GetContinueSave | function H7ListingSavegameDataScene GetContinueSave(optional H7CampaignDefinition theCampaign, optional string MapFilename) |
GetCurrentCampaign | function CampaignProgress GetCurrentCampaign() |
GetCurrentCampaignID | function int GetCurrentCampaignID() |
GetCurrentMapName | function string GetCurrentMapName(int PlayedCampaignID) |
GetDifficulty | function H7StructsAndEnumsNative.EDifficulty GetDifficulty(H7DifficultyParameters difficultyParams) |
GetDuelMapTimeMin | function int GetDuelMapTimeMin() |
GetFilename | static function string GetFilename(string ProfileName) |
GetInstance | static function H7PlayerProfile GetInstance() |
GetNormalMapGameplayTimeMin | function int GetNormalMapGameplayTimeMin(optional string MapFilename) |
GetNormalMapsList | function array<BaseMapProgress> GetNormalMapsList() |
GetNumCompletedCampaigns | function int GetNumCompletedCampaigns(optional bool includeCurrent = true, optional bool onlyVanilla) |
GetNumCompletedMaps | function int GetNumCompletedMaps(optional H7CampaignDefinition CampaignRef) |
GetNumCustomCampaign | function int GetNumCustomCampaign() |
GetNumOfMapStarts | function int GetNumOfMapStarts() |
GetNumStartedCampaigns | function int GetNumStartedCampaigns(optional bool includeCurrent = true) |
GetPlayedCinematics | function array<MovieData> GetPlayedCinematics() |
GetPlayedCinematicsNum | function int GetPlayedCinematicsNum() |
GetPlayedMapFileNames | function GetPlayedMapFileNames(out array mapNames, optional H7CampaignDefinition CampaignRef) |
GetPreviousMapInCampaign | function CampaignMapProgress GetPreviousMapInCampaign(H7CampaignDefinition CampaignRef) |
GetPrivilegeName | native function string GetPrivilegeName(int privilege) |
GetRawCampaign | function H7RawCampaignData GetRawCampaign(H7CampaignDefinition campRef) |
GetSanitizedMinutes | function string GetSanitizedMinutes(int minutes) |
GetSeenMatinees | function array GetSeenMatinees() |
GetSelectedDifficulty | function H7DifficultyParameters GetSelectedDifficulty() |
GetSelectedDifficultyConverted | function H7StructsAndEnumsNative.EDifficulty GetSelectedDifficultyConverted() |
GetStoryPointsByMap | function array GetStoryPointsByMap(string MapFilename) |
GetTotalGameplayTimeMin | function int GetTotalGameplayTimeMin() |
GetTurnsCampaignCompletion | function int GetTurnsCampaignCompletion(int campaignIndex) |
GetUserPrivileges | native function GetUserPrivileges(out array userPrivileges, bool onlyOwned) |
HandleCampaignMapRestart | function HandleCampaignMapRestart(string MapFilename, H7CampaignDefinition CampaignRef) |
HandleMapFinish | function HandleMapFinish(bool isCampaign) |
HandleMapStart | function HandleMapStart(string MapFilename, optional H7CampaignDefinition CampaignRef) |
HasCampaignProgress | function bool HasCampaignProgress() |
HasCurrentCampaign | function bool HasCurrentCampaign() |
HasEnteredAddon | function bool HasEnteredAddon() |
HasEnteredCouncil | function bool HasEnteredCouncil() |
HasFinishedMap | function bool HasFinishedMap(string MapName) |
HasPrivileg | native function bool HasPrivileg(int privileg) |
HasStartedMap | function bool HasStartedMap(string MapName) |
InitPlayerProfile | static function InitPlayerProfile(string ProfileName) |
IsAddonIvanCampaignFinished | function bool IsAddonIvanCampaignFinished() |
IsAReplay | function bool IsAReplay(H7CampaignDefinition campeignRef, string MapFilename) |
IsCampaignComplete | function bool IsCampaignComplete(H7CampaignDefinition CampaignRef) |
IsCampaignEverStarted | function bool IsCampaignEverStarted(H7CampaignDefinition CAMPAIGN) |
IsCampaignStarted | function bool IsCampaignStarted(H7CampaignDefinition CampaignRef) |
IsFortressCampaignFinished | function bool IsFortressCampaignFinished() |
IsHigherDifficulty | function bool IsHigherDifficulty(H7DifficultyParameters diffParamCheck, H7DifficultyParameters diffParamCompare) |
IsIvanCampaignFinished | function bool IsIvanCampaignFinished() |
IsMapCompletedInCampaign | function bool IsMapCompletedInCampaign(H7CampaignDefinition campaignDef, int MapIndexInCampaign) |
IsPartOfCurrentCampaign | function bool IsPartOfCurrentCampaign(string MapFilename) |
LoadCampaignTransData | function LoadCampaignTransData() |
LoadProfileFile | function LoadProfileFile() |
OverrideMapProgress | function OverrideMapProgress(CampaignMapProgress newMapProgress) |
OwnsFortress | native function bool OwnsFortress() |
OwnsVanilla | native function bool OwnsVanilla() |
ProgressScenePlayed | function ProgressScenePlayed() |
RecreateCustomCampaignDefinitions | function RecreateCustomCampaignDefinitions() |
ResetCampaignProgress | function ResetCampaignProgress(H7CampaignDefinition CampaignRef) |
ResetDuelTimers | function ResetDuelTimers() |
Save | function Save() |
SaveCampaignTransition | function SaveCampaignTransition() |
SelectedDifficultyEqualsLastPlayedDifficulty | function bool SelectedDifficultyEqualsLastPlayedDifficulty(H7CampaignDefinition CampaignRef, string MapFilename, out H7StructsAndEnumsNative.EDifficulty lastPlayedDifficulty) |
SetContinueSave | function SetContinueSave(string saveName, string MapFilename, H7CampaignDefinition CampaignRef) |
SetFleeSurrenderTracking | native function SetFleeSurrenderTracking() |
SetHasEnteredAddon | function SetHasEnteredAddon() |
SetHasEnteredCouncil | function SetHasEnteredCouncil() |
SetSelectedDifficulty | function SetSelectedDifficulty(H7DifficultyParameters newDifficultyParams) |
ShouldDisplayAdvice | function bool ShouldDisplayAdvice() |
StartCampaignMap | function StartCampaignMap(H7CampaignDefinition CampaignRef, optional string MapFilename = "", optional bool checkPrivilege = true, optional bool restartCurrentMap = false) |
TickCampaignTime | function TickCampaignTime(float DeltaTime, H7CampaignDefinition campaignDef) |
TickDuelMapTime | function TickDuelMapTime(float DeltaTime) |
TickGameplayTime | function TickGameplayTime(float DeltaTime) |
TickMapTime | function TickMapTime(float DeltaTime) |
TickSave | event TickSave(float DeltaTime) |
TrackFleeSurrender | native function TrackFleeSurrender() |
TrackingCampaignComplete | function TrackingCampaignComplete() |
TrackingCutScenePlayed | function TrackingCutScenePlayed(MovieData Data) |
UnlockStorypoint | function UnlockStorypoint(int storypointIndex) |
UpdateFromUPlay | function UpdateFromUPlay() |
WasCinematicPlayed | function bool WasCinematicPlayed(string cinematicName) |
WasCouncilIntroPlayed | function bool WasCouncilIntroPlayed(H7CampaignDefinition CampaignRef) |
WasCouncilOutroPlayed | function bool WasCouncilOutroPlayed(H7CampaignDefinition CampaignRef) |
WasMapCompletedBefore | function bool WasMapCompletedBefore(int PlayedCampaignID) |
WasMapPlayed | function bool WasMapPlayed(H7CampaignDefinition CampaignRef, string MapFilename) |
WasNormalMapPlayed | function int WasNormalMapPlayed(string MapFilename) |