Emitter
Class in Engine · Engine.Emitter · native, placeable
Object › Actor › Emitter
Subclasses: EmitterCameraLensEffectBase, EmitterSpawnable, H7EmitterSpawnable, H7ParticleEmitter
Using it from Lua
h7.find_all("Emitter") -- live instances
h7.find_class("Engine.Emitter") -- the class
h7.hook("Engine.Emitter.ApplyCheckpointRecord", fn)
Structs
CheckpointRecord
Properties
Functions
| Name | Declaration |
ApplyCheckpointRecord | function ApplyCheckpointRecord(const out CheckpointRecord Record) |
CreateCheckpointRecord | function CreateCheckpointRecord(out CheckpointRecord Record) |
HideSelf | simulated function HideSelf() |
OnParticleEventGenerator | function OnParticleEventGenerator(SeqAct_ParticleEventGenerator action) |
OnParticleSystemFinished | simulated function OnParticleSystemFinished(ParticleSystemComponent FinishedComponent) |
OnSetParticleSysParam | simulated function OnSetParticleSysParam(SeqAct_SetParticleSysParam Action) |
OnToggle | function OnToggle(SeqAct_Toggle action) |
PostBeginPlay | simulated event PostBeginPlay() |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
SetActorParameter | simulated function SetActorParameter(name ParameterName, actor Param) |
SetColorParameter | simulated function SetColorParameter(name ParameterName, color Param) |
SetExtColorParameter | simulated function SetExtColorParameter(name ParameterName, byte Red, byte Green, byte Blue, byte Alpha) |
SetFloatParameter | simulated function SetFloatParameter(name ParameterName, float Param) |
SetTemplate | native event SetTemplate(ParticleSystem NewTemplate, optional bool bDestroyOnFinish) |
SetVectorParameter | simulated function SetVectorParameter(name ParameterName, vector Param) |
ShouldSaveForCheckpoint | function bool ShouldSaveForCheckpoint() |
ShutDown | simulated function ShutDown() |
Default values
TickGroup=TG_DuringAsyncWork
ParticleSystemComponent=ParticleSystemComponent0
bEdShouldSnap=true
bHardAttach=true
bGameRelevant=true
bNoDelete=true
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |