H7CouncilMapCameraAction¶
Class in MMH7Game · MMH7Game.H7CouncilMapCameraAction
Object › Actor › H7CameraAction › H7WaypointBasedCameraAction › H7CouncilMapCameraAction
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mSmoothMoveRunning | bool | protected |
mSmoothMoveTimer | float | protected |
mStartFOV | float | protected |
mStartLocation | Vector | protected |
mStartRotation | Rotator | protected |
mStartViewDistance | float | protected |
mWaypointDuration | float | protected |
Functions¶
| Name | Declaration |
|---|---|
AddWaypoint | function AddWaypoint(Vector targetPosition, Rotator TargetRotation, float targetViewDist, float TargetFoV, H7WaypointBasedCameraAction.EInterpType InterpType, float Duration, optional float fadeBlackDuration = 0.0000000, optional float FadeStartPrec = -1.0000000) |
GetTimePassedForSmoothMove | function float GetTimePassedForSmoothMove() |
Init | function Init(Vector StartLocation, Rotator StartRotation, float startViewDistance, float startFoV) |
MoveCameraFromTo | function MoveCameraFromTo(float Percent, H7CameraWaypoint fromWaypoint, H7CameraWaypoint toWaypoint) |
SkipAction | function SkipAction() |
StartAction | function StartAction() |
StopAction | function StopAction() |
Update | function Update(float DeltaTime) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7WaypointBasedCameraAction | Properties: CLAMP_HEIGHT_MIN, mIsRunning, mStepTimer, mWaypointIdx, mWaypoints Functions: AddWaypoint, AddWaypointHero, AddWaypointStack, CalcInterpPercentForWP, GetTimePassedForStep, IsRunning, JumpCameraTo, MoveCameraFromTo, StartAction, StopAction |
| H7CameraAction | Properties: mCam, mCurrentStep, mDuration, mInitialFOV, mInitialRotation, mInitialViewingDistance, mInitialVRP, mMaxSteps, mTimer Functions: BaseInit, GetDuration, GetInitialFOV, GetInitialRotation, GetInitialViewingDistance, GetInitialVRP, GetTimePassedInPer, IsActionFinished, OnActionCompleted, ResetDuration, RevertCamToInitialValues, SetDuration, SkipAction, StartAction, StopAction, Update |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |