H7CombatHudCntl¶
Class in MMH7Game · MMH7Game.H7CombatHudCntl · config
Object › GFxMoviePlayer › H7FlashMovieCntl › H7CombatHudCntl
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AutoButton | GFxClikWidget | protected |
BtnFastForward | GFxClikWidget | protected |
BtnFastForward2 | GFxClikWidget | protected |
BtnPlay | GFxClikWidget | protected |
ChangeCombatButton | GFxClikWidget | protected |
CheatWindowButton | GFxClikWidget | protected |
HeroAttackButton | GFxClikWidget | protected |
mAbilities | array<H7BaseAbility> | protected |
mAutoDeployDoneThisFrame | bool | protected |
mBeginCombatOnInit | bool | protected |
mCombatMenu | H7GFxCombatMenu | protected |
mCreatureAbilityButtonPanel | H7GFxCreatureAbilityButtonPanel | protected |
mDamageTooltipSystem | H7GFxDamageTooltipSystem | protected |
mDeploymentBar | H7GFxDeploymentBar | protected |
mDeploymentOffGridMenu | H7GFxDeploymentOffGridMenu | protected |
mHeroPanel | H7GFxUIContainer | protected |
mInitiativeList | H7GFxInitiativeList | protected |
mIsWaitingForOtherPlayer | bool | protected |
mNoAbilityReset | bool | protected |
mPrevUnit | H7Unit | protected |
mSpeedControls | GFxObject | protected |
mTacticsBanner | H7GFxTacticsBanner | protected |
mTimer | H7GFxSimTurnInfo | protected |
mUnit | H7Unit | protected |
PauseMenuButton | GFxClikWidget | protected |
SpellbookButton | GFxClikWidget | protected |
WaitButtonHero | GFxClikWidget | protected |
Functions¶
| Name | Declaration |
|---|---|
AbilityCompare | function int AbilityCompare(H7BaseAbility A, H7BaseAbility B) |
AutoButtonClick | function AutoButtonClick(EventData Data) |
AutoCombatToggle | function AutoCombatToggle() |
BlockInputTemporary | function BlockInputTemporary() |
BtnAbilityClicked | function BtnAbilityClicked(int btnNumber) |
BtnFastForward2Click | function BtnFastForward2Click(EventData Data) |
BtnFastForwardClick | function BtnFastForwardClick(EventData Data) |
BtnPlayClick | function BtnPlayClick(EventData Data) |
CanAutoCombat | function bool CanAutoCombat() |
CanAutoDeploy | function bool CanAutoDeploy() |
ChangeCombatButtonClick | function ChangeCombatButtonClick(EventData Data) |
CheatWindowButtonClick | function CheatWindowButtonClick(EventData Data) |
ClearAbilities | function ClearAbilities() |
Closed | function Closed(string infoWindowName) |
CombatBegin | function CombatBegin() |
CompleteTransfer | function CompleteTransfer(bool Success, bool transfer) |
DehighlightSlots | function DehighlightSlots(int UnitId) |
DeployOffGridUnit | function DeployOffGridUnit(int offGridUnitIndex, bool deploy) |
DeselectSlot | function DeselectSlot(int UnitId) |
EnableAutoCombat | function EnableAutoCombat() |
FleeFromCombatClick | function FleeFromCombatClick() |
GetAutoCombatPlayer | protected function H7Player GetAutoCombatPlayer() |
GetCombatMenu | function H7GFxCombatMenu GetCombatMenu() |
GetCreatureAbilityButtonPanel | function H7GFxCreatureAbilityButtonPanel GetCreatureAbilityButtonPanel() |
GetDamageTooltipSystem | function H7GFxDamageTooltipSystem GetDamageTooltipSystem() |
GetDeploymentBar | function H7GFxDeploymentBar GetDeploymentBar() |
GetDeploymentOffGridMenu | function H7GFxDeploymentOffGridMenu GetDeploymentOffGridMenu() |
GetHeroPanel | function H7GFxUIContainer GetHeroPanel() |
GetInitiativeList | function H7GFxInitiativeList GetInitiativeList() |
GetInstance | static function H7CombatHudCntl GetInstance() |
GetStackIndexByID | function int GetStackIndexByID(int UnitId) |
GetStatModSourceList | function GetStatModSourceList(string statStr, int unrealID) |
GetTacticsBanner | function H7GFxTacticsBanner GetTacticsBanner() |
GetTimer | function H7GFxSimTurnInfo GetTimer() |
HeroAttackButtonClick | function HeroAttackButtonClick(EventData Data) |
HeroAttackToggle | function HeroAttackToggle() |
HideAbilityPreview | function HideAbilityPreview(optional string RequestingFunction) |
HideCreatureAbilityButtons | function HideCreatureAbilityButtons() |
HighlightButtonFor | function HighlightButtonFor(H7BaseAbility Ability, optional bool noReset = false) |
HightlightSlots | function HightlightSlots(int UnitId) |
Initialize | function bool Initialize() |
InitTacticsBanner | private final function InitTacticsBanner(string Header, string Text) |
IsWaitingForOtherPlayer | function bool IsWaitingForOtherPlayer() |
OpenFleeSurrenderPopup | function OpenFleeSurrenderPopup(int trackingStatus) |
PauseMenuButtonClick | function PauseMenuButtonClick(EventData Data) |
QuitPopUpAutoCombat | function QuitPopUpAutoCombat() |
RemoveUnitFromCursor | function RemoveUnitFromCursor() |
RequestTransfer | function RequestTransfer(int fromArmy, int fromIndex, int toArmy, int ToIndex, optional int splitAmount) |
ResetAutoDeployDoneThisFrame | function ResetAutoDeployDoneThisFrame() |
SelectSlot | function SelectSlot(int UnitId) |
SetAutoCombat | function SetAutoCombat(bool val) |
SetCombatHudCntlVisible | function SetCombatHudCntlVisible(bool Visible) |
SetCreatureAbilities | private final function SetCreatureAbilities(H7Unit Unit) |
SetCreatureAbilityData | function SetCreatureAbilityData(H7Unit Unit) |
SetMyTurn | function SetMyTurn(bool myTurn) |
SetTacticsWaiting | function SetTacticsWaiting(bool Waiting) |
SetWaitingForPlayers | function SetWaitingForPlayers(bool Waiting) |
ShowAbilityPreview | function ShowAbilityPreview(H7CombatResult Result) |
ShowCreatureAbilityButtons | function ShowCreatureAbilityButtons() |
ShowTacticsGUI | function ShowTacticsGUI() |
SpellbookButtonClick | function SpellbookButtonClick(EventData Data) |
SpellbookButtonClickNoParams | function SpellbookButtonClickNoParams() |
StartAdvance | function StartAdvance() |
SurrenderFromCombatClick | function SurrenderFromCombatClick() |
UnitClick | function UnitClick(int Id) |
UnitDown | function UnitDown(int Id) |
UnitDownLong | function UnitDownLong() |
UnitDroppedOnBar | function UnitDroppedOnBar(int Id) |
UnitOut | function UnitOut(int Id) |
UnitOver | function UnitOver(int Id) |
UnitPickedFromBar | function UnitPickedFromBar(int Id) |
UnitUp | function UnitUp(int Id) |
UnitUpdateBuffs | function UnitUpdateBuffs(int Id) |
UpdateAbilityPreviewPosition | function UpdateAbilityPreviewPosition() |
UpdateFleeSurrenderButton | function UpdateFleeSurrenderButton() |
WaitButtonClick | function WaitButtonClick(EventData Data) |
Default values¶
mLocaSection(0)="H7Combat"
mLocaSection(1)="H7GameMenu"
MovieInfo=SwfMovie'H7SceneCombatMap.HUD.H7CombatHud'
WidgetBindings=