AddTownDwellingOverride | function AddTownDwellingOverride(H7TownDwellingOverride dwellingOverride) |
GetArmyStrengthLosses | function array<H7ArmyStrengthParams> GetArmyStrengthLosses() |
GetCreatureLosses | function array<H7CreatureCounter> GetCreatureLosses() |
GetInstance | static function H7ScriptingController GetInstance() |
GetLastCombatLosses | function int GetLastCombatLosses() |
GetPlunderedMines | function array<H7MinePlunderCounter> GetPlunderedMines() |
GetPreviousHUDMode | function H7StructsAndEnums.EHUDMode GetPreviousHUDMode() |
GetTownDwellingOverride | function H7TownDwellingOverride GetTownDwellingOverride(H7Town Town, H7TownDwelling Dwelling) |
GetVisitedBuildings | function array<H7TownBuildingVisitData> GetVisitedBuildings() |
GetVisitedSites | function array<H7SiteVisitData> GetVisitedSites() |
InitConditions | native function InitConditions() |
IsCombatPaused | function bool IsCombatPaused() |
IsTownDwellingOverrideValid | function bool IsTownDwellingOverrideValid(H7TownDwellingOverride dwellingOverride) |
OverrideSoundSettings | function OverrideSoundSettings(H7SoundSettings newSettings) |
PauseCombat | function PauseCombat() |
PostBeginPlay | function PostBeginPlay() |
PostSerialize | event PostSerialize() |
RegisterTimer | function RegisterTimer(H7SeqAct_StartTimer Timer) |
ResumeCombat | function ResumeCombat() |
RevertSoundSettings | function RevertSoundSettings() |
SaveUserSoundSettings | private final function SaveUserSoundSettings() |
SetLastCombatLosses | function SetLastCombatLosses(int totalLosses) |
SetPreviousHUDMode | function SetPreviousHUDMode(H7StructsAndEnums.EHUDMode Mode) |
triggerEvent | static function bool triggerEvent(class<SequenceEvent> EventClass, optional int ActivateIndex = -1) |
TriggerEventParam | static native function TriggerEventParam(class<H7SeqEvent> EventClass, H7EventParam Param, Actor EventInstigator, optional int ActivateIndex = -1) |
UnregisterTimer | function UnregisterTimer(H7SeqAct_StartTimer Timer) |
UpdateAfterCombatLosses | function UpdateAfterCombatLosses(array<H7CreatureCounter> defeatedCreatures, H7StructsAndEnumsNative.EPlayerNumber PlayerID, optional H7EditorHero defeatedHero = none) |
UpdateArmyStrengthLosses | protected function UpdateArmyStrengthLosses(array<H7CreatureCounter> defeatedCreatures, H7StructsAndEnumsNative.EPlayerNumber PlayerID, H7EditorHero defeatedHero) |
UpdateBuildingVisit | function UpdateBuildingVisit(H7TownBuilding visitedBuilding, H7Town visitedTown, H7StructsAndEnumsNative.EPlayerNumber visitingPlayer) |
UpdateCollectedArmies | function UpdateCollectedArmies(H7StructsAndEnumsNative.EPlayerNumber PlayerID, H7AdventureArmy Army) |
UpdateConditions | function UpdateConditions(array<H7SeqCon_Condition> inConditions, H7StructsAndEnumsNative.EH7SeqCondUpdateTurnPeriod Period) |
UpdateCreatureLosses | protected function UpdateCreatureLosses(array<H7CreatureCounter> defeatedCreatures) |
UpdateMinePlunder | function UpdateMinePlunder(H7Mine plunderedMine, H7StructsAndEnumsNative.EPlayerNumber plunderingPlayer) |
UpdateRandomProperties | function UpdateRandomProperties(Object randomObject, Object hatchedObject) |
UpdateSiteVisit | function UpdateSiteVisit(H7VisitableSite visitedSite, H7StructsAndEnumsNative.EPlayerNumber visitingPlayer) |
UpdateTimers | function UpdateTimers(H7StructsAndEnumsNative.EH7SeqCondUpdateTurnPeriod Period) |
UpdateTurn | event UpdateTurn(H7StructsAndEnumsNative.EH7SeqCondUpdateTurnPeriod Period) |