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H7CreatureStack

Class in MMH7Game · MMH7Game.H7CreatureStack · native, perobjectconfig

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7Unit › H7CreatureStack

Implements: H7IGUIListenable

Using it from Lua
h7.find_all("H7CreatureStack")            -- live instances
h7.find_class("MMH7Game.H7CreatureStack")   -- the class
h7.hook("MMH7Game.H7CreatureStack.AddStasisBuff", fn)

Properties

NameTypeNotes
mAiDamageMultiplierint
mAmmointprotected
mBaseCreatureStackH7BaseCreatureStackprotected
mBeginTurnRotationRotatorprotected
mCanBeRevivedboolprotected
mCombatGridControllerH7CombatMapGridControllerprotected
mContainerH7EventContainerStructprotected
mCoverDamageReductionfloatprotected
mCoverManagerH7UnitCoverManagerprotected
mCreatureH7Creatureprotected
mDelayedCommandH7Commandprotected
mDescendboolprotected
mDescendFromint
mDivingAttackCurrentHeightVectorprotected
mDivingAttackMovementSpeedfloatprotected
mDivingAttackMovementSpeedDescendfloatprotected
mDivingAttackStartHeightVectorprotected
mDivingAttackTargetAreaarray<H7CombatMapCell>protected
mDivingAttackTargetHeightVectorprotected
mDivingAttackTimerfloatprotected
mDoDivingParabolaboolprotected
mEffectH7Effectprotected
mFadeInDiffusesarray<LinearColor>protected
mFadeInDoneboolprotected
mFadeInEmissivesarray<LinearColor>protected
mFadeInMICsarray<MaterialInstanceConstant>protected
mFadeInOpacitiesarrayprotected
mFadeInOpacityDoneboolprotected
mFadeInTimerOpacityfloatprotected
mFadeInTimerWhitefloatprotected
mFadeInWhiteDoneboolprotected
mFakeDeathDelayfloatprotected
mFlyForwardUnitsint
mFlyingSpeedModifierfloatprotected
mGhostSkeletalMeshActorprotected
mGhostMoveSkeletalMeshActorprotected
mGhostMoveTargetLocationVectorprotected
mGhostMoveTargetRotationRotatorprotected
mGhostMoveTimerfloatprotected
mHasCoverFromEffectsboolprotected
mHasDataChangedboolprotected
mHasMovedThisTurnboolprotected
mHasTargetsboolprotected
mHitUnitsarray<H7IEffectTargetable>protected
mHumanDamageMultiplierint
mInitialStackSizeintprotected
mIsAlliedPassableboolprotected
mIsBeingTeleportedboolprotected
mIsDivingboolprotected
mIsOrphanboolprotected
mIsSummonedboolprotected
mIsVisibleboolprotected
mKilledboolprotected
mMoveControlH7CreatureStackMovementControlprotected
mMovementSpeedModifierfloatprotected
mMovementTypeH7StructsAndEnumsNative.EMovementTypeprotected
mParabolaReachedZeroboolprotected
mPathfinderH7CombatMapPathfinderprotected
mPlatoonCreaturesarray<SkeletalMeshActorSpawnable>protected
mPreviousCellH7BaseCellprotectedwrite
mRestoreRotationAtEndTurnboolprotected
mRetaliatedBuffH7BaseBuffprotected
mSkipDeathAnimboolprotected
mStackColorColorprotected
mStackFXH7CreatureStackFXprotected
mStackSizeintprotected
mStartRotationRotatorprotected
mStasisSourcesArrayarray<H7BaseBuff>protected
mStrikeAndReturnReferenceCellH7CombatMapCellprotected
mSubstituteMoraleAbilityH7BaseAbilityprotected
mTargetCellH7CombatMapCellprotected
mTargetRotationRotatorprotected
mTopCreatureHealthintprotected

Functions

NameDeclaration
AddStasisBufffunction AddStasisBuff(H7BaseBuff buff)
AfterStrikeAndReturnMovefunction AfterStrikeAndReturnMove()
ApplyBufffunction ApplyBuff(H7CombatResult Result, int resultIdx, bool isForecast, optional H7UnitSnapShot casterSnapshot)
ApplyDamagesimulated function ApplyDamage(H7CombatResult Result, int resultIdx, bool isForecast, optional bool isRetaliation = false, optional bool raiseEvent = true)
ApplyHeroArmyBonusBufffunction ApplyHeroArmyBonusBuff()
AscendDonefunction AscendDone()
BeginTurnfunction bool BeginTurn()
BeRevivedfunction BeRevived(bool Value)
BuryCreaturefunction BuryCreature()
CallDataChangedevent CallDataChanged()
CanBeResurrectedfunction bool CanBeResurrected()
CanBeRevivedfunction bool CanBeRevived()
CanDefendfunction bool CanDefend()
CanFlyfunction bool CanFly()
CanGhostWalkfunction bool CanGhostWalk()
CanJumpfunction bool CanJump()
canRangeAttackfunction bool canRangeAttack()
CanRetaliatefunction bool CanRetaliate()
CanTeleportfunction bool CanTeleport()
CouldRetaliatefunction bool CouldRetaliate()
CountDeadCreaturesfunction int CountDeadCreatures()
CreateDecayfunction CreateDecay()
CreateGhostfunction CreateGhost(H7CombatMapCell destinationCell, optional Rotator Rot, optional bool showGhostMove, optional float ghostOpacity = 0.3500000)
CreateGUIOverlayfunction CreateGUIOverlay()
DataChangedfunction DataChanged(optional string cause)
DebugLogSelfprotected function DebugLogSelf()
Defendfunction Defend()
DehighlightStackevent DehighlightStack()
DestroyCreatureStackfunction DestroyCreatureStack()
DestroyGhostfunction DestroyGhost()
DoDivingAttackFlyingfunction DoDivingAttackFlying(int targetHeight, int fwd, float Speed, bool doParabola, bool exAscendDone, bool exDoneEverything, H7Effect sourceEffect)
DoMoralRollfunction H7StructsAndEnums.EMoraleType DoMoralRoll()
DoneEverythingfunction DoneEverything()
DoRestoreRotationAfterTurnfunction DoRestoreRotationAfterTurn()
EndMovingfunction EndMoving(optional bool ignoreTargetNotReachedMessage = true)
EndTurnfunction EndTurn()
ExecuteDivingAttackReappearfunction ExecuteDivingAttackReappear(H7Effect Effect, H7EventContainerStruct container, float Speed, float descendSpeed, int descendFrom, int flyForward)
FaceTargetfunction FaceTarget(H7IEffectTargetable Target)
GetAmmofunction int GetAmmo()
GetAttackPowerRelationnative function float GetAttackPowerRelation(bool capOrFloor)
GetAttackRangefunction H7StructsAndEnumsNative.EAttackRange GetAttackRange()
GetAttackTypefunction H7StructsAndEnumsNative.EAttackType GetAttackType()
GetBaseCreatureHealthfunction int GetBaseCreatureHealth()
GetBaseCreatureStackfunction H7BaseCreatureStack GetBaseCreatureStack()
GetBaseCreatureStackDereferencedfunction H7BaseCreatureStack GetBaseCreatureStackDereferenced()
GetBaseInitiativefunction int GetBaseInitiative()
GetCellevent H7CombatMapCell GetCell()
GetCellDistanceToCreaturefunction int GetCellDistanceToCreature(H7CreatureStack targetStack, bool useMasterCells)
GetCoverManagerfunction H7UnitCoverManager GetCoverManager()
GetCreaturefunction H7Creature GetCreature()
GetCurrentMoralfunction int GetCurrentMoral()
GetDamagePotentialnative function int GetDamagePotential(optional int StackSize = -1, optional int attackAddition = 0)
GetDamageResultnative function GetDamageResult(int dmg, bool didMiss, out int TopCreatureHealth, out int StackSize)
GetDefendAbilityfunction H7BaseAbility GetDefendAbility()
GetDivingAttackAreafunction array<H7CombatMapCell> GetDivingAttackArea()
GetEntityTypenative function H7StructsAndEnumsNative.EUnitType GetEntityType()
GetFlashIconPathfunction string GetFlashIconPath()
GetFloatingTextLocationfunction Vector GetFloatingTextLocation()
GetFlyingSpeedfunction float GetFlyingSpeed()
GetFXScalefunction float GetFXScale()
GetGridPositionfunction IntPoint GetGridPosition()
GetHeightfunction float GetHeight()
GetHeightPosfunction Vector GetHeightPos(float Offset)
GetHitPointsnative function int GetHitPoints()
GetHitpointsTotalfunction int GetHitpointsTotal()
GetInitialStackSizefunction int GetInitialStackSize()
GetLuckfunction int GetLuck()
GetLuckAbilityfunction H7BaseAbility GetLuckAbility()
GetMaxHitpointsTotalfunction int GetMaxHitpointsTotal()
GetMaximumDamageevent float GetMaximumDamage()
GetMeleeAttackAbilitynative function H7BaseAbility GetMeleeAttackAbility()
GetMeshCenternative function Vector GetMeshCenter()
GetMeshComponentnative function SkeletalMeshComponent GetMeshComponent()
GetMinimumDamageevent float GetMinimumDamage()
GetModifiersByIDnative function GetModifiersByID(out array<H7MeModifiesStat> outStats, H7StructsAndEnumsNative.EStat desiredStat, optional H7StructsAndEnumsNative.EOperationType exclusiveFirstOT = 255, optional H7StructsAndEnumsNative.EOperationType exclusiveSecondOT = 255, optional bool nextRound)
GetMoralAbilityfunction H7BaseAbility GetMoralAbility()
GetMoralefunction int GetMorale()
GetMovementControlfunction H7CreatureStackMovementControl GetMovementControl()
GetMovementPointsnative function int GetMovementPoints()
GetMovementSpeedfunction float GetMovementSpeed()
GetMovementTypefunction H7StructsAndEnumsNative.EMovementType GetMovementType()
GetNamefunction string GetName()
GetNeighbourCellsfunction array<H7CombatMapCell> GetNeighbourCells()
GetNeighbourFriendlyStacksfunction array<H7CreatureStack> GetNeighbourFriendlyStacks(optional H7CombatHero Hero = none)
GetNeighbourHostileStacksfunction array<H7CreatureStack> GetNeighbourHostileStacks(optional H7CombatHero Hero = none)
GetPathfinderfunction H7CombatMapPathfinder GetPathfinder()
GetPlatoonCreaturesfunction array<SkeletalMeshActorSpawnable> GetPlatoonCreatures()
GetProjectileStartSocketNamefunction name GetProjectileStartSocketName()
GetRangedAttackAbilitynative function H7BaseAbility GetRangedAttackAbility()
GetRetaliatedBufffunction H7BaseBuff GetRetaliatedBuff()
GetRetaliationAbilityfunction H7BaseAbility GetRetaliationAbility()
GetRetaliationOverrideMeleefunction H7BaseAbility GetRetaliationOverrideMelee()
GetRetaliationOverrideRangedfunction H7BaseAbility GetRetaliationOverrideRanged()
GetSchoolfunction H7StructsAndEnumsNative.EAbilitySchool GetSchool()
GetSkipDeathAnimfunction bool GetSkipDeathAnim()
GetSkipTurnAbilityfunction H7BaseAbility GetSkipTurnAbility()
GetSocketLocationnative function Vector GetSocketLocation(name SocketName)
GetStackColorfunction Color GetStackColor()
GetStackSizefunction int GetStackSize()
GetStackSizeObfuscatedfunction string GetStackSizeObfuscated()
GetStasisBufffunction H7BaseBuff GetStasisBuff()
GetSuppressedStacksfunction array<H7CreatureStack> GetSuppressedStacks()
GetTopCreatureHealthfunction int GetTopCreatureHealth()
GetToughnessnative function int GetToughness(optional int StackSize = -1, optional int defenseAddition = 0)
GetUnitBaseSizenative function H7StructsAndEnumsNative.ECellSize GetUnitBaseSize()
GetUnitBaseSizeIntfunction int GetUnitBaseSizeInt()
GetWaitAbilityfunction H7BaseAbility GetWaitAbility()
GUIAddListenerfunction GUIAddListener(GFxObject Data, optional H7StructsAndEnums.H7ListenFocus Focus)
GUIWriteIntofunction GUIWriteInto(GFxObject Data, optional H7StructsAndEnums.H7ListenFocus Focus, optional H7GFxUIContainer flashFactory)
HasCoverFromEffectsfunction bool HasCoverFromEffects()
HasDataChangedfunction bool HasDataChanged()
HasDelayedCommandfunction bool HasDelayedCommand()
HasMovedThisTurnfunction bool HasMovedThisTurn()
HasStasisBufffunction bool HasStasisBuff(H7BaseBuff buff)
Healfunction Heal(int healAmount)
Hidefunction Hide(optional bool removeFromCell = true)
HideSlotFXfunction HideSlotFX(H7CombatMapCell myCell)
HideStackFXfunction HideStackFX()
HighlightStackfunction HighlightStack(optional bool evenIfBusy = false)
Initfunction Init(optional bool fromSave)
InitStackFXprotected function InitStackFX()
IsAlliedPassablefunction bool IsAlliedPassable()
IsBeingTeleportedfunction bool IsBeingTeleported()
IsDeadnative function bool IsDead()
IsDyingevent bool IsDying()
IsFlankablefunction bool IsFlankable()
IsFullFullFlankablefunction bool IsFullFullFlankable()
IsInStasisnative function bool IsInStasis()
IsInWaitQueuefunction bool IsInWaitQueue()
IsMovingfunction bool IsMoving()
IsOffGridnative function bool IsOffGrid()
IsOrphanfunction bool IsOrphan()
IsRangedfunction bool IsRanged()
IsSummonedfunction bool IsSummoned()
IsVisiblefunction bool IsVisible()
Killfunction Kill()
LerpFadeInfunction LerpFadeIn(float DeltaTime)
LerpGhostMovefunction LerpGhostMove(float DeltaTime)
ModifyAttackfunction ModifyAttack(int toAdd)
ModifyDefensefunction ModifyDefense(int toAdd)
ModifyLuckfunction ModifyLuck(int toAdd)
ModifyMoralefunction ModifyMorale(int toAdd)
MoveCreaturefunction MoveCreature(array<H7BaseCell> Path, optional H7IEffectTargetable Target)
OnDivingAttackFlyingFinisheddelegate OnDivingAttackFlyingFinished()
OnDivingAttackParabolaHitfunction OnDivingAttackParabolaHit()
OnFaceTargetFinishedFuncdelegate OnFaceTargetFinishedFunc()
ParabolaLerpfunction Vector ParabolaLerp(Vector Start, float CurrentTime, out Rotator currRot)
PlaceOwnerOnCellfunction PlaceOwnerOnCell(H7CombatMapCell cell, bool hasTargets)
PlayRandomlyDelayedVictoryAnimfunction PlayRandomlyDelayedVictoryAnim()
PlayVictoryAnimfunction PlayVictoryAnim()
PostResurrectionfunction PostResurrection(bool wasDead, int finalHealAmount, int stackResurrection)
QuickResurrectfunction QuickResurrect(int amountResurrected)
RemoveCreaturefunction RemoveCreature()
RemoveCreatureFromCellfunction RemoveCreatureFromCell()
RemoveFirstStasisBufffunction RemoveFirstStasisBuff()
RemoveStackFromGridfunction RemoveStackFromGrid(optional bool removeFromCell = true)
RemoveStasisBufffunction RemoveStasisBuff(H7BaseBuff buff)
ResetHasDataChangedfunction ResetHasDataChanged()
RestoreRotationfunction RestoreRotation()
Resurrectionfunction int Resurrection(int totalHeal, optional bool wasDead, optional bool preCalc, optional H7CombatResult Result, optional int resultIdx, optional bool onlyHeal = false)
SetAiDamageMultipliernative function SetAiDamageMultiplier()
SetAlliedPassablefunction SetAlliedPassable(bool val)
SetAmmofunction SetAmmo(int Ammo)
SetBaseCreatureStackfunction SetBaseCreatureStack(H7BaseCreatureStack BaseStack)
SetCreaturefunction SetCreature(H7Creature Creature)
SetDeadfunction SetDead(optional H7CombatResult Result)
SetDelayedCommandfunction SetDelayedCommand(H7Command comm)
SetDivingAttackAreafunction SetDivingAttackArea(array<H7CombatMapCell> area)
SetFakeDeathDelayfunction SetFakeDeathDelay(float Seconds)
SetFlankabilityfunction SetFlankability(bool Value)
SetFlyingSpeedModifierfunction SetFlyingSpeedModifier(float Speed)
SetFullFlankabilityfunction SetFullFlankability(bool Value)
SetGridPositionevent SetGridPosition(IntPoint gp)
SetHasCoverFromEffectsfunction SetHasCoverFromEffects(bool val)
SetHumanDamageMultipliernative function SetHumanDamageMultiplier()
SetInitialStackSizefunction SetInitialStackSize(int Size)
SetIsBeingTeleportedfunction SetIsBeingTeleported(bool val)
SetIsSummonedfunction SetIsSummoned(bool val)
SetLuckfunction SetLuck(int Luck)
SetMoralefunction SetMorale(int moral)
SetMovedThisTurnnative function SetMovedThisTurn(bool val)
SetMovementSpeedModifierfunction SetMovementSpeedModifier(float Speed)
SetMovementTypefunction SetMovementType(H7StructsAndEnumsNative.EMovementType Type)
SetOrphanfunction SetOrphan(bool val)
SetSkipDeathAnimfunction SetSkipDeathAnim(bool doSkip)
SetStackColorfunction SetStackColor(Color Value)
SetStackLocationevent SetStackLocation(Vector pos, optional float HeightOffset)
SetStackSizenative function SetStackSize(int StackSize)
SetStrikeAndReturnCellfunction SetStrikeAndReturnCell(H7CombatMapCell cell)
SetSubstitutionMoraleAbilityfunction SetSubstitutionMoraleAbility(H7BaseAbility Ability)
SetTopCreatureHealthfunction SetTopCreatureHealth(int Value)
ShouldRestoreRotationAfterTurnfunction bool ShouldRestoreRotationAfterTurn()
showfunction show(optional bool addToCell = true)
ShowCemetaryfunction ShowCemetary(optional bool Value)
ShowCreatureRemainsfunction ShowCreatureRemains()
ShowSlotFXActiveprotected function ShowSlotFXActive(H7CombatMapCell myCell)
ShowSlotFXAllyprotected function ShowSlotFXAlly(H7CombatMapCell myCell, bool isHovering)
ShowSlotFXDeadAllyprotected function ShowSlotFXDeadAlly(H7CombatMapCell myCell, bool isHovering)
ShowSlotFXEnemyprotected function ShowSlotFXEnemy(H7CombatMapCell myCell, bool isHovering)
ShowStackFXActivefunction ShowStackFXActive()
ShowStackFXAllyfunction ShowStackFXAlly()
ShowStackFXEnemyfunction ShowStackFXEnemy()
SpawnCreaturefunction SpawnCreature(H7Creature Template)
StackHeadingfunction H7StructsAndEnums.Orientation StackHeading()
StartDelayedCommandfunction StartDelayedCommand()
StartFadeInfunction StartFadeIn()
Tickevent Tick(float DeltaTime)
TurnChangedfunction TurnChanged()
TurnToSelectedRotationfunction TurnToSelectedRotation(Rotator Rot)
UpdateAbilitySlotFXprotected function UpdateAbilitySlotFX(H7CombatMapCell myCell, H7BaseAbility preparedAbility, bool isHovering)
UpdateSlotFXfunction UpdateSlotFX(bool isHovering)
UseAmmofunction UseAmmo()
UsesAmmofunction bool UsesAmmo()

Default values

mFadeInDone=true
mIsVisible=true
mContainer=(Targetable=none,TargetableTargets=none,ActionTag=none,ActionSchool=EAbilitySchool.MIGHT,EffectContainer=none,Action=ECommandTag.None,Path=none,Result=none,Amount=1)
mAiDamageMultiplier=1
mHumanDamageMultiplier=1
mInitialStackSize=1
mStackSize=1
mMovementSpeedModifier=1.0000000
mFlyingSpeedModifier=1.0000000

Inherited

FromMembers
H7UnitProperties: mAbilityManager, mAnimSoundSpeedManipulator, mArmy, mArmyAdventure, mArtwork, mAttack, mAttackCount, mAttackCountMod, mBuffManager, mCasualtyStacks, mCollider, mColliderHeight, mColliderRadius, mCombatCtrl, mCurrentWave, mDefense, mDestiny, mDoStatusCheck, mEffectManager, mEmitterPoolParticleComps, mEventManager, mFaction, mFactionSymbol, mFinishedCommand, mFlankingBonus, mGhostWalkParticles, mGridPos, mHasBadMoral, mIcon, Mid, mIgnoreAllegiances, mInitiative, mIsAdditionalTurn, mIsDoneForAI, mIsMoralTurn, mIsWaiting, mIsWaitTurn, mKillsOnCurrentTurn, mLastPath, mLastQueuePosition, mLeadership, mLore, mLoreInst, mLuckAbility, mLuckType, mMagicAbs, mMarkForSkipTurn, mMaximumDamage, mMeleeAttackAbilityTemplate, mMinimumDamage, mMoveCount, mMovementPoints, mName, mNameInst, mNeedsPrivileg, mNewCreaturePosition, mOverrideAutoCollider, mOverrideWithAI, mPrivilegID, mProjectileStartSocket, mRange, mRangedAttackAbilityTemplate, mRotateRandom, mSchoolType, mSkipTurn, mSkirmishAttack, mSkirmishDefense, mSkirmishDestiny, mSkirmishInitiative, mSkirmishLeadership, mSkirmishMaximumDamage, mSkirmishMinimumDamage, mSkirmishMovementPoints, mSkirmishSchoolType, mSkirmishUnitCost, mStatCache, mStatModSourceBuffer, mSubstituteLuckAbility, mTeleportationEndSound, mTeleportationStartSound, mTeleportEndEffect, mTeleportStartEffect, mTriggerTurnEndEvents, mTriggerTurnStartEvents, mTsunamiCasterValues, mUnitCost, mWaitAbility, mWaitClicked, mWaveSource
Functions: AllocatePooledEmitter, ApplyDamage, BeforeEndTurn, BeginAction, BeginTurn, CanAttack, CanDefend, CanMakeAction, CanMove, ChangeUnitAnimationSoundSpeed, CleanupEmitterPools, ClearStatCache, ClearTurns, DataChanged, DecreaseBaseStatByID, Defend, DeleteImage, Deserialize, DeserializeReferences, Destroyed, DisplayStatChangeFloat, DisplayStatChangeLog, DoDeathMaterialEffectFading, DoLuckRoll, DumpModifiers, EnableUnitMoveSound, EnableUnitSound, EndAction, EndMoving, EndTurn, FinishedCommand, GetAbilityManager, GetActionID, GetAddBoniOnStatByID, GetAdventureArmy, GetAllShieldEffects, GetAnimSoundSpeedManipulator, GetArmy, GetAttack, GetAttackCount, GetAttackType, GetBaseStatByID, GetBuffManager, GetColliderHeight, GetColliderRadius, GetCombatArmy, GetCurrentLuckType, GetDefense, GetDefenseBase, GetDestiny, GetDestinyBase, GetDoneForAI, GetEffectContainerForStat, GetEffectManager, GetEndTeleportFXSound, GetEntityType, GetEventManager, GetFaction, GetFlashArtworkPath, GetFlashIconPath, GetForeignMoralePenaltyModifier, GetGhostWalkParticleFX, GetGridPosition, GetHeightPos, GetHitPoints, GetIcon, GetID, GetIDString, GetIgnoreAllegiances, GetInitiative, GetKillsOnCurrentTurn, GetLastQueuePosition, GetLastWalkedPath, GetLastWalkedPathLength, GetLeadership, GetLeadershipBase, GetLocation, GetLore, GetLuckAbility, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMaximumDamageBase, GetMeleeAttackAbility, GetMeshCenter, GetMeshComponent, GetMinimumDamage, GetMinimumDamageBase, GetModifiedStatByID, GetModifiersByID, GetMoveCount, GetMovementPoints, GetMovementPointsBase, GetMultiBoniOnStatByID, GetName, GetNegotiationChance, GetNextInitiative, GetOriginal, GetPlayer, GetPreparedAbility, GetProjectileStartSocketName, GetRangedAttackAbility, GetResistanceModifierFor, GetResistanceModifierForTag, GetSchool, GetSkipTurnAbility, GetSocketLocation, GetStackSize, GetStartTeleportFXSound, GetStatModSourceList, GetSurrenderCostModifier, GetTeleportEndParticleFX, GetTeleportStartParticleFX, GetUnitBaseSize, GetUnitBaseSizeInt, GetUnitCost, GetUnitName, GetWaitAbility, HasBadMoral, HasFullAction, HasPreparedAbility, HasPreparedAbilityId, HasTeleportEndFX, HasTeleportStartFX, HasWaitClicked, HitUnit, IncreaseBaseStatByID, Init, InitCurrentWave, IsAdditionalTurn, IsAttacker, IsAutoColliderOverridden, IsCasting, IsControlledByAI, IsDead, IsDefaultAttackActive, IsMarkedForTurnSkip, IsMoralTurn, IsMoving, IsMyDefaultAbility, IsOverridenByAI, IsRanged, IsUnderAttack, IsWaiting, IsWaitTurn, LoadIcon, MakeTurn, MarkForTurnSkip, MPIsYourTurn, NextWaveStep, OnGetBuffed, OnPooledAttachedParticleSystemFinished, PlayParticleEffect, PostBeginPlay, PrepareAbility, PrepareDefaultAbility, RecalculatePostAnimInput, RecyclePooledEmitter, ResetLuckType, ResetPreparedAbility, ResetTurnCount, Serialize, SetAdditionalTurn, SetArmy, SetBaseStatByID, SetCommandFinished, SetCurrentLuckType, SetDoneForAI, SetIgnoreAllegiances, SetInitiative, SetKillsOnCurrentTurn, SetLastQueuePosition, SetLastWalkedPath, SetMeleeAttackAbility, SetMoralTurn, SetNewCreaturePosition, SetOverrideByAI, SetRangedAttackAbility, SetSchoolType, SetSkipTurn, SetSubstituteLuckAbilty, SetTriggerStartTurnEvents, SetUnitCosts, SetWaitAbility, SetWaitClick, SetWaiting, ShowFloatingText, StatusChanged, Think, TriggerEvents, TriggerStartTurnEvents, UndoDeathMaterialFX, UpdateParticleTranslucency, UseAttack, UseMove, UsePreparedAbility, Wait, WaveCatchCreatureStack
SkeletalMeshActorMAT1 properties, 13 functions
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions