H7AiSensorBase¶
Class in MMH7Game · MMH7Game.H7AiSensorBase · native
Object › H7AiSensorBase
Subclasses: H7AiAdventureSensors, H7AiCombatSensors, H7AiSensorAbilityCasualityCount, H7AiSensorAbilityCreatureDamage, H7AiSensorAdvTargetThreat, H7AiSensorArmyHasRangeAttack, H7AiSensorArmyStrength, H7AiSensorArmyStrengthCombined, H7AiSensorArmyStrengthCombinedGlobal, H7AiSensorArmyStrengthCombinedGlobalReverse, H7AiSensorArmyStrengthCombinedNoHero, H7AiSensorArmyStrengthCombinedReverse, H7AiSensorCanCastBuff, H7AiSensorCanMoveAttack, H7AiSensorCanRangeAttack, H7AiSensorCanRetaliate, H7AiSensorCanUpgrade, H7AiSensorCreatureAdjacentToAlly, H7AiSensorCreatureAdjacentToEnemy, H7AiSensorCreatureCanAttack, H7AiSensorCreatureCanBeAttacked, H7AiSensorCreatureCount, H7AiSensorCreatureIsRanged, H7AiSensorCreatureStat, H7AiSensorCreatureStrength, H7AiSensorCreatureTier, H7AiSensorDefensiveRuneOpportunity, H7AiSensorDistanceToTarget, H7AiSensorGameDayOfWeek, H7AiSensorGameProgress, H7AiSensorGeomDistance, H7AiSensorGoodTimeToFleeSurrender, H7AiSensorGoodTimeToWait, H7AiSensorGridCellReachable, H7AiSensorHasAdjacentAlly, H7AiSensorHasAdjacentEnemy, H7AiSensorHasGreaterDamage, H7AiSensorHealingPercentage, H7AiSensorHeroCount, H7AiSensorHireHeroCount, H7AiSensorHPPercentLossAttack, H7AiSensorHPPercentLossRetaliation, H7AiSensorInflictedGoldLoss, H7AiSensorManaCost, H7AiSensorMeleeCasualityCount, H7AiSensorMeleeCreatureDamage, H7AiSensorOffensiveRuneOpportunity, H7AiSensorOpportunity, H7AiSensorPlayerArmiesCompare, H7AiSensorPoolGarrison, H7AiSensorRangeCasualityCount, H7AiSensorRangeCreatureDamage, H7AiSensorRangedCreatureCount, H7AiSensorRecall, H7AiSensorResourceStockpile, H7AiSensorRunePlacement, H7AiSensorSiteAvailable, H7AiSensorSpellMultiDamage, H7AiSensorSpellMultiHeal, H7AiSensorSpellSingleDamage, H7AiSensorSpellSingleHeal, H7AiSensorSpellTargetCheck, H7AiSensorStackDamage, H7AiSensorStackMoveDistance, H7AiSensorTargetCoverage, H7AiSensorTargetCutoffRange, H7AiSensorTargetInterest, H7AiSensorTeleportInterest, H7AiSensorThreatLevel, H7AiSensorTownArmyCount, H7AiSensorTownBuilding, H7AiSensorTownDefense, H7AiSensorTownDistance, H7AiSensorTownThreat, H7AiSensorTradeResource, H7AiSensorUpgradeStrength, H7AiSensorWarcryBenefit
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
GetValue0 | function float GetValue0() |
GetValue1 | function float GetValue1(H7AiSensorParam param0) |
GetValue2 | function float GetValue2(H7AiSensorParam param0, H7AiSensorParam param1) |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |