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H7AiSensorParam

Class in MMH7Game · MMH7Game.H7AiSensorParam

Object › H7AiSensorParam

Using it from Lua
h7.find_all("H7AiSensorParam")            -- live instances
h7.find_class("MMH7Game.H7AiSensorParam")   -- the class
h7.hook("MMH7Game.H7AiSensorParam.Clear", fn)

Properties

NameTypeNotes
mAdventureArmyH7AdventureArmy
mAMapCellH7AdventureMapCell
mBaseCreatureStackH7BaseCreatureStack
mBuildingH7TownBuilding
mCMapCellH7CombatMapCell
mCombatArmyH7CombatArmy
mCreatureAbilityH7CreatureAbility
mCreatureStatH7StructsAndEnums.ETargetStat
mCreatureTierH7StructsAndEnumsNative.ECreatureTier
mHeroAbilityH7HeroAbility
mParamTypeH7StructsAndEnums.EAiSensorParamType
mPlayerH7Player
mResourceStockpileResourceStockpile
mRuneUnitH7RuneUnit
mTeleporterH7Teleporter
mTownH7Town
mUnitH7Unit
mVisSiteH7VisitableSite

Functions

NameDeclaration
Clearfunction Clear()
GetAdventureArmyfunction H7AdventureArmy GetAdventureArmy()
GetAMapCellfunction H7AdventureMapCell GetAMapCell()
GetBaseCreatureStackfunction H7BaseCreatureStack GetBaseCreatureStack()
GetBuildingfunction H7TownBuilding GetBuilding()
GetCMapCellfunction H7CombatMapCell GetCMapCell()
GetCombatArmyfunction H7CombatArmy GetCombatArmy()
GetCreatureAbilityfunction H7CreatureAbility GetCreatureAbility()
GetCreatureStatfunction H7StructsAndEnums.ETargetStat GetCreatureStat()
GetCreatureTierfunction H7StructsAndEnumsNative.ECreatureTier GetCreatureTier()
GetHeroAbilityfunction H7HeroAbility GetHeroAbility()
GetPlayerfunction H7Player GetPlayer()
GetPTypefunction H7StructsAndEnums.EAiSensorParamType GetPType()
GetResourcefunction ResourceStockpile GetResource()
GetRuneUnitfunction H7RuneUnit GetRuneUnit()
GetTeleporterfunction H7Teleporter GetTeleporter()
GetTownfunction H7Town GetTown()
GetUnitfunction H7Unit GetUnit()
GetVisSitefunction H7VisitableSite GetVisSite()
SetAdventureArmyfunction SetAdventureArmy(H7AdventureArmy Army)
SetAMapCellfunction SetAMapCell(H7AdventureMapCell cell)
SetBaseCreatureStackfunction SetBaseCreatureStack(H7BaseCreatureStack C)
SetBuildingfunction SetBuilding(H7TownBuilding Building)
SetCMapCellfunction SetCMapCell(H7CombatMapCell cell)
SetCombatArmyfunction SetCombatArmy(H7CombatArmy Army)
SetCreatureAbilityfunction SetCreatureAbility(H7CreatureAbility Ability)
SetCreatureStatfunction SetCreatureStat(H7StructsAndEnums.ETargetStat Stat)
SetCreatureTierfunction SetCreatureTier(H7StructsAndEnumsNative.ECreatureTier Tier)
SetHeroAbilityfunction SetHeroAbility(H7HeroAbility Ability)
SetPlayerfunction SetPlayer(H7Player Player)
SetPTypefunction SetPType(H7StructsAndEnums.EAiSensorParamType ptype)
SetResourcefunction SetResource(ResourceStockpile rs)
SetRuneUnitfunction SetRuneUnit(H7RuneUnit U)
SetTeleporterfunction SetTeleporter(H7Teleporter tele)
SetTownfunction SetTown(H7Town Town)
SetUnitfunction SetUnit(H7Unit Unit)
SetVisSitefunction SetVisSite(H7VisitableSite Site)

Default values

mResourceStockpile=(Type=H7Resource'H7Resources.ResourceTypes.A_Resource_Generic',Quantity=0,Income=0)

Inherited

FromMembers
Object13 properties, 308 functions