AnimNodeBlend¶
Class in Engine · Engine.AnimNodeBlend · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlend
Subclasses: AnimNodeAdditiveBlending, AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
BlendTimeToGo | float | |
bSkipBlendWhenNotRendered | bool | |
Child2Weight | float | |
Child2WeightTarget | float |
Functions¶
| Name | Declaration |
|---|---|
SetBlendTarget | native function SetBlendTarget(float BlendTarget, float BlendTime) |
Default values¶
Children(0)=(Name="Child1",Weight=1.0)
Children(1)=(Name="Child2")
bFixNumChildren=TRUE
bSkipBlendWhenNotRendered=TRUE
Inherited¶
| From | Members |
|---|---|
| AnimNodeBlendBase | 3 properties, 3 functions |
| AnimNode | 23 properties, 7 functions |
| AnimObject | 7 properties, 0 functions |
| Object | 13 properties, 308 functions |