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AnimNodeBlend

Class in Engine · Engine.AnimNodeBlend · native

Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlend

Subclasses: AnimNodeAdditiveBlending, AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim

Using it from Lua
h7.find_all("AnimNodeBlend")            -- live instances
h7.find_class("Engine.AnimNodeBlend")   -- the class
h7.hook("Engine.AnimNodeBlend.SetBlendTarget", fn)

Properties

NameTypeNotes
BlendTimeToGofloat
bSkipBlendWhenNotRenderedbool
Child2Weightfloat
Child2WeightTargetfloat

Functions

NameDeclaration
SetBlendTargetnative function SetBlendTarget(float BlendTarget, float BlendTime)

Default values

Children(0)=(Name="Child1",Weight=1.0)
Children(1)=(Name="Child2")
bFixNumChildren=TRUE
bSkipBlendWhenNotRendered=TRUE

Inherited

FromMembers
AnimNodeBlendBase3 properties, 3 functions
AnimNode23 properties, 7 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions