AnimNodeCrossfader
Class in Engine · Engine.AnimNodeCrossfader · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlend › AnimNodeCrossfader
Using it from Lua
h7.find_all("AnimNodeCrossfader") -- live instances
h7.find_class("Engine.AnimNodeCrossfader") -- the class
h7.hook("Engine.AnimNodeCrossfader.BlendToLoopingAnim", fn)
Properties
| Name | Type | Notes |
bDontBlendOutOneShot | bool | const |
DefaultAnimSeqName | name | |
PendingBlendOutTimeOneShot | float | const |
Functions
| Name | Declaration |
BlendToLoopingAnim | final native function BlendToLoopingAnim(name AnimSeqName, optional float BlendInTime, optional float Rate) |
GetActiveChild | final native function AnimNodeSequence GetActiveChild() |
GetAnimName | final native function Name GetAnimName() |
PlayOneShotAnim | final native function PlayOneShotAnim(name AnimSeqName, optional float BlendInTime, optional float BlendOutTime, optional bool bDontBlendOut, optional float Rate) |
Inherited