AnimNodeBlendBase
Class in Engine · Engine.AnimNodeBlendBase · native, abstract
Object › AnimObject › AnimNode › AnimNodeBlendBase
Subclasses: AnimNode_MultiBlendPerBone, AnimNodeAimOffset, AnimNodeBlend, AnimNodeBlendDirectional, AnimNodeBlendList, AnimNodeBlendMultiBone, AnimNodeMirror, AnimNodeScalePlayRate, AnimNodeSlot, AnimNodeSynch, AnimTree
Using it from Lua
h7.find_all("AnimNodeBlendBase") -- live instances
h7.find_class("Engine.AnimNodeBlendBase") -- the class
h7.hook("Engine.AnimNodeBlendBase.PlayAnim", fn)
Structs
AnimBlendChild
| Field | Type |
Name | Name |
Anim | AnimNode |
Weight | float |
BlendWeight | float |
bMirrorSkeleton | bool |
bIsAdditive | bool |
DrawY | int |
Properties
Functions
| Name | Declaration |
PlayAnim | native function PlayAnim(bool bLoop = false, float Rate = 1.0f, float StartTime = 0.0f) |
ReplayAnim | native function ReplayAnim() |
StopAnim | native function StopAnim() |
Default values
Inherited