AnimNodeSynch
Class in Engine · Engine.AnimNodeSynch · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeSynch
Using it from Lua
h7.find_all("AnimNodeSynch") -- live instances
h7.find_class("Engine.AnimNodeSynch") -- the class
h7.hook("Engine.AnimNodeSynch.AddNodeToGroup", fn)
Structs
SynchGroup
| Field | Type |
MasterNode | AnimNodeSequence |
GroupName | Name |
bFireSlaveNotifies | bool |
RateScale | float |
Defaults
RateScale=1.f
Properties
| Name | Type | Notes |
Groups | array | no declaration: type is approximate |
Functions
| Name | Declaration |
AddNodeToGroup | final native function AddNodeToGroup(AnimNodeSequence SeqNode, Name GroupName) |
ForceRelativePosition | final native function ForceRelativePosition(Name GroupName, FLOAT RelativePosition) |
GetMasterNodeOfGroup | final native function AnimNodeSequence GetMasterNodeOfGroup(Name GroupName) |
GetRelativePosition | final native function float GetRelativePosition(Name GroupName) |
RemoveNodeFromGroup | final native function RemoveNodeFromGroup(AnimNodeSequence SeqNode, Name GroupName) |
SetGroupRateScale | final native function SetGroupRateScale(Name GroupName, FLOAT NewRateScale) |
Default values
Children(0)=(Name="Input",Weight=1.0)
bFixNumChildren=TRUE
Inherited