AnimNodeBlendList¶
Class in Engine · Engine.AnimNodeBlendList · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendList
Subclasses: AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendByProperty, AnimNodeBlendBySpeed, AnimNodeRandom
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
ActiveChildIndex | INT | |
bForceChildFullWeightWhenBecomingRelevant | bool | |
BlendTimeToGo | float | |
bPlayActiveChild | bool | |
bSkipBlendWhenNotRendered | bool | |
EditorActiveChildIndex | INT | |
SliderPosition | float | const |
TargetWeight | array |
Functions¶
| Name | Declaration |
|---|---|
SetActiveChild | native function SetActiveChild(INT ChildIndex, FLOAT BlendTime) |
Default values¶
bSkipBlendWhenNotRendered=TRUE
bForceChildFullWeightWhenBecomingRelevant=TRUE
Children(0)=(Name="Child1")
bFixNumChildren=FALSE
CategoryDesc = "BlendBy"
Inherited¶
| From | Members |
|---|---|
| AnimNodeBlendBase | 3 properties, 3 functions |
| AnimNode | 23 properties, 7 functions |
| AnimObject | 7 properties, 0 functions |
| Object | 13 properties, 308 functions |