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AnimNodeBlendList

Class in Engine · Engine.AnimNodeBlendList · native

Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendList

Subclasses: AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendByProperty, AnimNodeBlendBySpeed, AnimNodeRandom

Using it from Lua
h7.find_all("AnimNodeBlendList")            -- live instances
h7.find_class("Engine.AnimNodeBlendList")   -- the class
h7.hook("Engine.AnimNodeBlendList.SetActiveChild", fn)

Properties

NameTypeNotes
ActiveChildIndexINT
bForceChildFullWeightWhenBecomingRelevantbool
BlendTimeToGofloat
bPlayActiveChildbool
bSkipBlendWhenNotRenderedbool
EditorActiveChildIndexINT
SliderPositionfloatconst
TargetWeightarray

Functions

NameDeclaration
SetActiveChildnative function SetActiveChild(INT ChildIndex, FLOAT BlendTime)

Default values

bSkipBlendWhenNotRendered=TRUE
bForceChildFullWeightWhenBecomingRelevant=TRUE
Children(0)=(Name="Child1")
bFixNumChildren=FALSE
CategoryDesc = "BlendBy"

Inherited

FromMembers
AnimNodeBlendBase3 properties, 3 functions
AnimNode23 properties, 7 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions