AnimNodeBlendByProperty¶
Class in Engine · Engine.AnimNodeBlendByProperty · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendList › AnimNodeBlendByProperty
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bForceUpdate | bool | const, transient |
BlendTime | float | |
BlendToChild1Time | float | |
BlendToChild2Time | float | |
bSynchronizeNodesInEditor | bool | |
bUseOwnersBase | bool | |
bUseSpecificBlendTimes | bool | |
CachedBoolProperty | Pointer | const, transient, native |
CachedByteProperty | Pointer | const, transient, native |
CachedFloatProperty | Pointer | const, transient, native |
CachedOwner | Actor | transient |
CachedPropertyName | name | transient |
FloatPropMax | float | |
FloatPropMin | float | |
PropertyName | name |
Default values¶
Children(0)=(Name="Child1")
Children(1)=(Name="Child2")
bSynchronizeNodesInEditor=TRUE
bFixNumChildren=FALSE
bForceChildFullWeightWhenBecomingRelevant=FALSE
BlendTime=0.1
BlendToChild1Time=0.1
BlendToChild2Time=0.1
FloatPropMin=0.0
FloatPropMax=1.0
Inherited¶
| From | Members |
|---|---|
| AnimNodeBlendList | 8 properties, 1 functions |
| AnimNodeBlendBase | 3 properties, 3 functions |
| AnimNode | 23 properties, 7 functions |
| AnimObject | 7 properties, 0 functions |
| Object | 13 properties, 308 functions |