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AnimNodeRandom

Class in Engine · Engine.AnimNodeRandom · native

Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendList › AnimNodeRandom

Using it from Lua
h7.find_all("AnimNodeRandom")            -- live instances
h7.find_class("Engine.AnimNodeRandom")   -- the class

Structs

RandomAnimInfo

FieldType
Chancefloat
LoopCountMinByte
LoopCountMaxByte
BlendInTimefloat
PlayRateRangeVector2D
bStillFramebool
LoopCountbyte
LastPositionfloat
Defaults
Chance=1.f
LoopCountMin=0
LoopCountMax=0
BlendInTime=0.25f
PlayRateRange=(X=1.f,Y=1.f)

Properties

NameTypeNotes
bPickedPendingChildIndexbooltransient
PendingChildIndexINTtransient
PlayingSeqNodeAnimNodeSequencetransient
RandomInfoarrayno declaration: type is approximate

Default values

ActiveChildIndex=-1
PendingChildIndex=-1
CategoryDesc = "Random"

Inherited

FromMembers
AnimNodeBlendList8 properties, 1 functions
AnimNodeBlendBase3 properties, 3 functions
AnimNode23 properties, 7 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions