AnimNodeRandom
Class in Engine · Engine.AnimNodeRandom · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendList › AnimNodeRandom
Using it from Lua
h7.find_all("AnimNodeRandom") -- live instances
h7.find_class("Engine.AnimNodeRandom") -- the class
Structs
RandomAnimInfo
| Field | Type |
Chance | float |
LoopCountMin | Byte |
LoopCountMax | Byte |
BlendInTime | float |
PlayRateRange | Vector2D |
bStillFrame | bool |
LoopCount | byte |
LastPosition | float |
Defaults
Chance=1.f
LoopCountMin=0
LoopCountMax=0
BlendInTime=0.25f
PlayRateRange=(X=1.f,Y=1.f)
Properties
| Name | Type | Notes |
bPickedPendingChildIndex | bool | transient |
PendingChildIndex | INT | transient |
PlayingSeqNode | AnimNodeSequence | transient |
RandomInfo | array | no declaration: type is approximate |
Default values
ActiveChildIndex=-1
PendingChildIndex=-1
CategoryDesc = "Random"
Inherited