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AnimNodeBlendByPhysics

Class in Engine · Engine.AnimNodeBlendByPhysics · native

Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendList › AnimNodeBlendByPhysics

Using it from Lua
h7.find_all("AnimNodeBlendByPhysics")            -- live instances
h7.find_class("Engine.AnimNodeBlendByPhysics")   -- the class

Default values

bFixNumChildren=true
Children(0)=(Name="PHYS_None")
Children(1)=(Name="PHYS_Walking")
Children(2)=(Name="PHYS_Falling")
Children(3)=(Name="PHYS_Swimming")
Children(4)=(Name="PHYS_Flying")
Children(5)=(Name="PHYS_Rotating")
Children(6)=(Name="PHYS_Projectile")
Children(7)=(Name="PHYS_Interpolating")
Children(8)=(Name="PHYS_Spider")
Children(9)=(Name="PHYS_Ladder")
Children(10)=(Name="PHYS_RigidBody")
Children(11)=(Name="PHYS_SoftBody")
Children(12)=(Name="PHYS_NavMeshWalking")
Children(13)=(Name="PHYS_Unused")
Children(14)=(Name="PHYS_Custom")

Inherited

FromMembers
AnimNodeBlendList8 properties, 1 functions
AnimNodeBlendBase3 properties, 3 functions
AnimNode23 properties, 7 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions