AnimNodeBlendByPhysics¶
Class in Engine · Engine.AnimNodeBlendByPhysics · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendList › AnimNodeBlendByPhysics
Using it from Lua
Default values¶
bFixNumChildren=true
Children(0)=(Name="PHYS_None")
Children(1)=(Name="PHYS_Walking")
Children(2)=(Name="PHYS_Falling")
Children(3)=(Name="PHYS_Swimming")
Children(4)=(Name="PHYS_Flying")
Children(5)=(Name="PHYS_Rotating")
Children(6)=(Name="PHYS_Projectile")
Children(7)=(Name="PHYS_Interpolating")
Children(8)=(Name="PHYS_Spider")
Children(9)=(Name="PHYS_Ladder")
Children(10)=(Name="PHYS_RigidBody")
Children(11)=(Name="PHYS_SoftBody")
Children(12)=(Name="PHYS_NavMeshWalking")
Children(13)=(Name="PHYS_Unused")
Children(14)=(Name="PHYS_Custom")
Inherited¶
| From | Members |
|---|---|
| AnimNodeBlendList | 8 properties, 1 functions |
| AnimNodeBlendBase | 3 properties, 3 functions |
| AnimNode | 23 properties, 7 functions |
| AnimObject | 7 properties, 0 functions |
| Object | 13 properties, 308 functions |