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AnimNodeBlendMultiBone

Class in Engine · Engine.AnimNodeBlendMultiBone · native

Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendMultiBone

Using it from Lua
h7.find_all("AnimNodeBlendMultiBone")            -- live instances
h7.find_class("Engine.AnimNodeBlendMultiBone")   -- the class
h7.hook("Engine.AnimNodeBlendMultiBone.SetTargetStartBone", fn)

Structs

ChildBoneBlendInfo

FieldType
TargetPerBoneWeightarray
InitTargetStartBonename
InitPerBoneIncreasefloat
OldStartBonename
OldBoneIncreasefloat
TargetRequiredBonesarray
Defaults
InitPerBoneIncrease=1.0

Properties

NameTypeNotes
BlendTargetListarray<ChildBoneBlendInfo>
SourceRequiredBonesarraytransient

Functions

NameDeclaration
SetTargetStartBonefinal native function SetTargetStartBone(int TargetIdx, name StartBoneName, optional float PerBoneIncrease)

Default values

Children(0)=(Name="Source",Weight=1.0)
Children(1)=(Name="Target")
CategoryDesc = "Filter"

Inherited

FromMembers
AnimNodeBlendBase3 properties, 3 functions
AnimNode23 properties, 7 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions