AnimNodeBlendMultiBone
Class in Engine · Engine.AnimNodeBlendMultiBone · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlendMultiBone
Using it from Lua
h7.find_all("AnimNodeBlendMultiBone") -- live instances
h7.find_class("Engine.AnimNodeBlendMultiBone") -- the class
h7.hook("Engine.AnimNodeBlendMultiBone.SetTargetStartBone", fn)
Structs
ChildBoneBlendInfo
| Field | Type |
TargetPerBoneWeight | array |
InitTargetStartBone | name |
InitPerBoneIncrease | float |
OldStartBone | name |
OldBoneIncrease | float |
TargetRequiredBones | array |
Defaults
InitPerBoneIncrease=1.0
Properties
Functions
| Name | Declaration |
SetTargetStartBone | final native function SetTargetStartBone(int TargetIdx, name StartBoneName, optional float PerBoneIncrease) |
Default values
Children(0)=(Name="Source",Weight=1.0)
Children(1)=(Name="Target")
CategoryDesc = "Filter"
Inherited