AnimNodeAdditiveBlending
Class in Engine · Engine.AnimNodeAdditiveBlending · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlend › AnimNodeAdditiveBlending
Using it from Lua
h7.find_all("AnimNodeAdditiveBlending") -- live instances
h7.find_class("Engine.AnimNodeAdditiveBlending") -- the class
h7.hook("Engine.AnimNodeAdditiveBlending.SetBlendTarget", fn)
Properties
| Name | Type | Notes |
bPassThroughWhenNotRendered | bool | |
Functions
| Name | Declaration |
SetBlendTarget | native function SetBlendTarget(float BlendTarget, float BlendTime) |
Default values
bPassThroughWhenNotRendered=TRUE
bFixNumChildren=TRUE
Children(0)=(Name="Base Anim Input",Weight=1.f)
Children(1)=(Name="Additive Anim Input",Weight=1.f)
Child2Weight=1.f
Child2WeightTarget=1.f
CategoryDesc = "Additive"
Inherited