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AnimNodeAdditiveBlending

Class in Engine · Engine.AnimNodeAdditiveBlending · native

Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlend › AnimNodeAdditiveBlending

Using it from Lua
h7.find_all("AnimNodeAdditiveBlending")            -- live instances
h7.find_class("Engine.AnimNodeAdditiveBlending")   -- the class
h7.hook("Engine.AnimNodeAdditiveBlending.SetBlendTarget", fn)

Properties

NameTypeNotes
bPassThroughWhenNotRenderedbool

Functions

NameDeclaration
SetBlendTargetnative function SetBlendTarget(float BlendTarget, float BlendTime)

Default values

bPassThroughWhenNotRendered=TRUE
bFixNumChildren=TRUE
Children(0)=(Name="Base Anim Input",Weight=1.f)
Children(1)=(Name="Additive Anim Input",Weight=1.f)
Child2Weight=1.f
Child2WeightTarget=1.f
CategoryDesc = "Additive"

Inherited

FromMembers
AnimNodeBlend4 properties, 1 functions
AnimNodeBlendBase3 properties, 3 functions
AnimNode23 properties, 7 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions