AnimNodePlayCustomAnim
Class in Engine · Engine.AnimNodePlayCustomAnim · native
Object › AnimObject › AnimNode › AnimNodeBlendBase › AnimNodeBlend › AnimNodePlayCustomAnim
Using it from Lua
h7.find_all("AnimNodePlayCustomAnim") -- live instances
h7.find_class("Engine.AnimNodePlayCustomAnim") -- the class
h7.hook("Engine.AnimNodePlayCustomAnim.GetCustomAnimNodeSeq", fn)
Properties
| Name | Type | Notes |
bIsPlayingCustomAnim | bool | |
CustomPendingBlendOutTime | float | |
Functions
| Name | Declaration |
GetCustomAnimNodeSeq | final function AnimNodeSequence GetCustomAnimNodeSeq() |
PlayCustomAnim | final native function float PlayCustomAnim(name AnimName, float Rate, optional float BlendInTime, optional float BlendOutTime, optional bool bLooping, optional bool bOverride) |
PlayCustomAnimByDuration | final native function PlayCustomAnimByDuration(name AnimName, float Duration, optional float BlendInTime, optional float BlendOutTime, optional bool bLooping, optional bool bOverride) |
SetActorAnimEndNotification | final function SetActorAnimEndNotification(bool bNewStatus) |
SetCustomAnim | final function SetCustomAnim(Name AnimName) |
SetRootBoneAxisOption | final function SetRootBoneAxisOption(optional ERootBoneAxis AxisX = RBA_Default, optional ERootBoneAxis AxisY = RBA_Default, optional ERootBoneAxis AxisZ = RBA_Default) |
StopCustomAnim | final native function StopCustomAnim(float BlendOutTime) |
Default values
NodeName="CustomAnim"
bFixNumChildren=TRUE
Children(0)=(Name="Normal")
Children(1)=(Name="Custom")
Inherited