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H7TrainingGrounds

Class in MMH7Game · MMH7Game.H7TrainingGrounds · native, perobjectconfig

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject › H7VisitableSite › H7NeutralSite › H7TrainingGrounds

Implements: H7ITooltipable, H7IHideable

Using it from Lua
h7.find_all("H7TrainingGrounds")            -- live instances
h7.find_class("MMH7Game.H7TrainingGrounds")   -- the class
h7.hook("MMH7Game.H7TrainingGrounds.GetTooltipData", fn)

Properties

NameTypeNotes
mIsHiddenboolprotected
mTrainingGroundsArmyH7AdventureArmyprotected
mUpgradeCostModifierfloatprotected

Functions

NameDeclaration
GetTooltipDatafunction H7TooltipData GetTooltipData(optional bool extendedVersion)
GetUpgradeInfofunction array<H7ResourceQuantity> GetUpgradeInfo(bool isVisitingArmy, out int numOfUpgCreatures, optional H7BaseCreatureStack Creature = none, optional int slotID = -1, optional H7AdventureArmy remoteArmy = none, optional out array<H7ResourceQuantity> singleUpgCost, optional bool lockNum = false)
Hidefunction Hide()
IsHiddenXnative function bool IsHiddenX()
OnVisitfunction OnVisit(out H7AdventureHero Hero)
PostSerializeevent PostSerialize()
Revealfunction Reveal()
UpgradeUnitfunction UpgradeUnit(int slotID, bool isVisitingArmy, int Count)
UpgradeUnitCompletefunction UpgradeUnitComplete(int slotID, bool isVisitingArmy, int Count)

Inherited

FromMembers
H7NeutralSiteProperties: mArmy, mEditorArmy, mGuardingArmy, mHasMinimapIcon, mOnVisitSound
Functions: GetArmy, GetFlashMinimapPath, GetGarrisonArmy, GetGuardingArmy, GetHasMinimap, GetMinimapIcon, GetNotVisitedColor, GetSite, GetVisitedColor, InitAdventureObject, IsNeutral, OnVisit, RenderDebugInfo, SetArmy, SetGarrisonArmy, SetGuardingArmy, SpawnGarrisonedArmy, SpendPickupCostsOnVisit
H7VisitableSiteProperties: mAbilityManager, mAdventureController, mAiBaseUtility, mAiOnIgnore, mBuffFlags, mBuffManager, mCliffMat, mClusterRef, mCustomNameInst, mEffectManager, mEntranceCell, mEntranceOffset, mEntranceSprite, mEventManager, mGlobalName, mHeroEventParam, mInitDone, mInitNameDone, mIsUnblockingEntrance, mLandscape, mLayer, mMinimapColor, mMinimapHidden, mMinimapIcon, mName, mQuestFlag, mReachabilityCheckDone, mSavedLocation, mSavedRotation, mUseCustomName, mVisitingArmy
Functions: AdaptToLandscape, AddBuffFlag, AddQuestFlag, AddSelfToMinimap, ApplyDamage, ClearQuestFlag, DataChanged, Destroyed, GetAbilityManager, GetActionID, GetAiBaseUtility, GetAiOnIgnore, GetAttack, GetBuffFlags, GetBuffManager, GetColor, GetCombatArmy, GetCurrentPosition, GetCustomName, GetEffectManager, GetEntityType, GetEntranceCell, GetEntranceOffset, GetEventManager, GetFlashMinimapPath, GetGridPosition, GetHasMinimap, GetHeightAsVector, GetHitPoints, GetID, GetLocation, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMinimapColor, GetMinimapHidden, GetMinimapIcon, GetMinimumDamage, GetName, GetOriginal, GetPlayer, GetPreparedAbility, GetResistanceModifierFor, GetSchool, GetStackSize, GetVisitingArmy, GetVisitString, GetWorldEntranceNative, GUIAddListener, GUIWriteInto, InitAdventureObject, IsDefaultAttackActive, IsHidden, IsMovable, IsNeutral, IsUnblockingEntrance, LocalizeCustomName, NotifyVisit, OnTerrainChange, OnVisit, OverrideName, PostSerialize, PrepareAbility, ReorderBuffFlags, SetAiOnIgnore, SetAiUtilityValue, SetMinimapColor, SetMinimapHidden, SetName, SetVisitingArmy, SpendPickupCostsOnVisit, TriggerEvents, UnregisterEventManageable, UsePreparedAbility
H7AdventureObjectProperties: frameCount, mFloatRotationIntensity, mFloatSwayIntensity, Mid, mIsFloating, mOriginalLocation, mPassabilityType
Functions: AddQuestFlag, ClearQuestFlag, GetCellsUnderMe, GetCurrentPosition, GetName, GetQuestTargetID, InitAdventureObject, IsFloating, IsHidden, IsMovable, OnDoubleClick, OnLeftClick, OnRightClick, OnVisit, PostBeginPlay, ReferenceSelfToCells, SetFloating, UpdateFloating
H7EditorMapObjectProperties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset
Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility
SkeletalMeshActorMAT1 properties, 13 functions
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions