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H7SeqEvent_PlayerGetsVisibilityOfArmy

Class in MMH7Game · MMH7Game.H7SeqEvent_PlayerGetsVisibilityOfArmy · native

Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent › H7SeqEvent_PlayerEvent › H7SeqEvent_PlayerGetsVisibilityOf › H7SeqEvent_PlayerGetsVisibilityOfArmy

Implements: H7IHeroReplaceable, H7IRandomPropertyOwner

Using it from Lua
h7.find_all("H7SeqEvent_PlayerGetsVisibilityOfArmy")            -- live instances
h7.find_class("MMH7Game.H7SeqEvent_PlayerGetsVisibilityOfArmy")   -- the class
h7.hook("MMH7Game.H7SeqEvent_PlayerGetsVisibilityOfArmy.DiscoveredSomethingOfInterest", fn)

Properties

NameTypeNotes
mArmyH7AdventureArmyprotected
mArmyAffectedPlayersH7AffectedPlayersprotected
mArmyOnePlayerboolprotected
mArmyOnePlayersboolprotected
mArmyPlayerNumberH7StructsAndEnumsNative.EPlayerNumberprotected
mCaravansOnlyboolprotected
mCaravanSourceH7AreaOfControlSiteLordprotected
mCaravanTargetH7AreaOfControlSiteLordprotected
mHeroH7EditorHeroprotected
mHeroArmyH7AdventureArmyprotected
mOneArmyboolprotected
mOneHeroboolprotected

Functions

NameDeclaration
DiscoveredSomethingOfInterestfunction bool DiscoveredSomethingOfInterest(array<H7AdventureMapCell> Cells)
GetObjClassVersionstatic event int GetObjClassVersion()
UpdateRandomPropertiesfunction UpdateRandomProperties(Object randomObject, Object hatchedObject)

Default values

mOneArmy=true
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Instigator",LinkVar="None",PropertyName="None",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Army",LinkVar="None",PropertyName="mArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowAnyTy...
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Hero Army",LinkVar="None",PropertyName="mHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bA...
ObjName="Player gets visibility of army"

Inherited

FromMembers
H7SeqEvent_PlayerGetsVisibilityOfFunctions: CheckH7SeqEventActivate, DiscoveredSomethingOfInterest, GetObjClassVersion
H7SeqEvent_PlayerEventProperties: mAffectedPlayers, mOnePlayer, mOnePlayers, mPlayerNumber
Functions: CheckH7SeqEventActivate, GetObjClassVersion, IsChecked
H7SeqEventProperties: mEventParam
Functions: CheckH7SeqEventActivate, GetObjClassVersion
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions