H7SeqCon_CheckArmyStrength¶
Class in MMH7Game · MMH7Game.H7SeqCon_CheckArmyStrength · native
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_Player › H7SeqCon_CheckArmyStrength
Implements: H7IHeroReplaceable, H7IConditionable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mArmyStrength | float | editconst, protected |
mCompareOper | H7StructsAndEnumsNative.ECompareOp | protected |
mConsideredFactions | array<H7Faction> | protected |
mCreatureStacks | H7CreatureCounter[7] | protected |
mHero | H7EditorHero | |
mPreviousStrengthLoss | float | protected |
Functions¶
| Name | Declaration |
|---|---|
GetCurrentProgresses | function array<H7ConditionProgress> GetCurrentProgresses() |
GetFilteredStackStrengths | protected function array<H7StackStrengthParams> GetFilteredStackStrengths(array<H7StackStrengthParams> unfilteredStackStrengths) |
GetObjClassVersion | static event int GetObjClassVersion() |
GetTotalStrengthLoss | protected function float GetTotalStrengthLoss(H7Player derPlayer) |
HasProgress | function bool HasProgress() |
InitProgress | protected function InitProgress() |
IsConditionFulfilledForPlayer | protected function bool IsConditionFulfilledForPlayer(H7Player derPlayer) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SeqCon_Player | Properties: mAnyPlayer, mConditionPlayer, mPlayers Functions: GetObjClassVersion, GetPlayers, HasProgress, IsConditionFulfilled, IsConditionFulfilledForPlayer |
| H7SeqCon_TimePassed | Properties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek |
| H7SeqCon_Condition | Properties: mNot, mOldQuestTargets Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek |
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |