H7LoadSaveWindowCntl¶
Class in MMH7Game · MMH7Game.H7LoadSaveWindowCntl · config
Object › GFxMoviePlayer › H7FlashMovieCntl › H7FlashMoviePopupCntl › H7FlashMovieBlockPopupCntl › H7LoadSaveWindowCntl
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCanExit | bool | protected |
mLoadSaveWindow | H7GFxLoadSaveWindow | protected |
mLoadSelectedSaveGameAfterZoomIn | bool | protected |
mMainMenuMode | bool | protected |
mPendingSlotToSaveScreenshot | int | protected |
mSavedBufferActive | bool | protected |
mSavedBufferRatio | float | protected |
mSaveMode | bool | protected |
mScreenshot | TextureRenderTarget2D | protected |
mScreenshotInProgress | bool | protected |
mSelectedSaveGameFileName | string | protected |
mSelectedSaveGameSaveName | string | protected |
Functions¶
| Name | Declaration |
|---|---|
Closed | function Closed() |
ClosePopup | function ClosePopup() |
DeleteCurrentSave | function DeleteCurrentSave() |
DeleteGame | function DeleteGame(string Id) |
DeleteGameComplete | function DeleteGameComplete() |
DeleteGameConfirm | function DeleteGameConfirm() |
GetDefaultSaveGameName | function string GetDefaultSaveGameName() |
GetIndexOf | function int GetIndexOf(string Filename) |
GetInstance | static function H7LoadSaveWindowCntl GetInstance() |
GetIsScreenshotInProgress | function bool GetIsScreenshotInProgress() |
GetLoadSaveWindow | function H7GFxLoadSaveWindow GetLoadSaveWindow() |
GetPopup | function H7GFxUIContainer GetPopup() |
GetResolutionHeight | function int GetResolutionHeight() |
GetResolutionWidth | function int GetResolutionWidth() |
GetSaveNameFromFileName | function string GetSaveNameFromFileName(string Filename) |
GetScreenshot | function TextureRenderTarget2D GetScreenshot() |
HasUnsavedChanges | function bool HasUnsavedChanges() |
InformFlashOfPath | function InformFlashOfPath(string Path) |
Initialize | function bool Initialize() |
InitWindowKeyBinds | function InitWindowKeyBinds() |
LoadGame | function LoadGame(string Filename) |
LoadGameConfirm | function LoadGameConfirm() |
LoadMultiplayerGame | function LoadMultiplayerGame(bool IsLAN) |
LoadMultiplayerGameINET | function LoadMultiplayerGameINET() |
LoadMultiplayerGameLAN | function LoadMultiplayerGameLAN() |
LoadScreenshot | function LoadScreenshot(string Filename) |
Open | private final function Open(optional bool mainMenuMode, optional bool saveMode, optional bool preSelectMultiplayerTab) |
OpenLoad | function OpenLoad(optional bool mainMenuMode = false, optional bool canExit = true, optional bool preSelectMultiplayerTab) |
OpenSave | function OpenSave() |
ProcessInput | function ProcessInput() |
SaveCurrentScreenshotTo | function SaveCurrentScreenshotTo(string Filename) |
SavedGameToSlot | function SavedGameToSlot(int SlotIndex) |
Savegame | function Savegame(string Filename) |
SaveGameConfirm | function SaveGameConfirm() |
SaveGameName | function SaveGameName(string Filename, string saveName) |
StartAdvance | function StartAdvance() |
StopAdvance | function StopAdvance() |
StopAdvanceReally | function StopAdvanceReally() |
StopTakeScreenshot | function StopTakeScreenshot() |
TakeScreenShot | function TakeScreenShot() |
ZoomInComplete | function ZoomInComplete() |
Default values¶
mScreenshot=TextureRenderTarget2D'H7SceneAdventureMap.HUD.SaveGameScreenShot'
mKeybindCategory=EKeybindCategory.KC_WINDOW_LOADSAVE
mFullscreen=true
mLocaSection(0)="H7LoadSaveWindow"
mLocaSection(1)="H7SkirmishSetup"
mLocaSection(2)="H7MainMenu"
mLocaSection(3)="H7Popup"
MovieInfo=SwfMovie'H7SceneGlobal.window.H7LoadSaveWindow'