Skip to content

KAsset

Class in Engine · Engine.KAsset · native, placeable

Object › Actor › KAsset

Subclasses: KAssetSpawnable

Using it from Lua
h7.find_all("KAsset")            -- live instances
h7.find_class("Engine.KAsset")   -- the class
h7.hook("Engine.KAsset.DoKismetAttachment", fn)

Properties

NameTypeNotes
bBlockPawnsbool
bDamageAppliesImpulsebool
bWakeOnLevelStartbool
ReplicatedMeshSkeletalMeshtransient, repnotify
ReplicatedPhysAssetPhysicsAssettransient, repnotify
SkeletalMeshComponentSkeletalMeshComponentconst, editconst

Functions

NameDeclaration
DoKismetAttachmentfunction DoKismetAttachment(Actor Attachment, SeqAct_AttachToActor Action)
OnTeleportsimulated function OnTeleport(SeqAct_Teleport InAction)
OnTogglesimulated function OnToggle(SeqAct_Toggle action)
PostBeginPlaysimulated event PostBeginPlay()
ReplicatedEventsimulated event ReplicatedEvent(name VarName)
SetMeshAndPhysAssetfinal function SetMeshAndPhysAsset(SkeletalMesh NewMesh, PhysicsAsset NewPhysAsset)
TakeDamagesimulated event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
TakeRadiusDamagesimulated function TakeRadiusDamage(Controller InstigatedBy, float BaseDamage, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, bool bFullDamage, Actor DamageCauser, optional float DamageFalloffExponent = 1.f)

Default values

TickGroup=TG_PostAsyncWork
CollisionComponent=KAssetSkelMeshComponent
SkeletalMeshComponent=KAssetSkelMeshComponent
bDamageAppliesImpulse=true
bNetInitialRotation=true
Physics=PHYS_RigidBody
bEdShouldSnap=true
bStatic=false
bCollideActors=true
bBlockActors=true
bWorldGeometry=false
bCollideWorld=false
bProjTarget=true
bNoDelete=true
bAlwaysRelevant=true
bSkipActorPropertyReplication=false
bUpdateSimulatedPosition=true
bReplicateMovement=true
RemoteRole=ROLE_SimulatedProxy
bReplicateRigidBodyLocation=FALSE

Inherited

FromMembers
Actor156 properties, 262 functions
Object13 properties, 308 functions