KAsset
Class in Engine · Engine.KAsset · native, placeable
Object › Actor › KAsset
Subclasses: KAssetSpawnable
Using it from Lua
h7.find_all("KAsset") -- live instances
h7.find_class("Engine.KAsset") -- the class
h7.hook("Engine.KAsset.DoKismetAttachment", fn)
Properties
| Name | Type | Notes |
bBlockPawns | bool | |
bDamageAppliesImpulse | bool | |
bWakeOnLevelStart | bool | |
ReplicatedMesh | SkeletalMesh | transient, repnotify |
ReplicatedPhysAsset | PhysicsAsset | transient, repnotify |
SkeletalMeshComponent | SkeletalMeshComponent | const, editconst |
Functions
| Name | Declaration |
DoKismetAttachment | function DoKismetAttachment(Actor Attachment, SeqAct_AttachToActor Action) |
OnTeleport | simulated function OnTeleport(SeqAct_Teleport InAction) |
OnToggle | simulated function OnToggle(SeqAct_Toggle action) |
PostBeginPlay | simulated event PostBeginPlay() |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
SetMeshAndPhysAsset | final function SetMeshAndPhysAsset(SkeletalMesh NewMesh, PhysicsAsset NewPhysAsset) |
TakeDamage | simulated event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) |
TakeRadiusDamage | simulated function TakeRadiusDamage(Controller InstigatedBy, float BaseDamage, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, bool bFullDamage, Actor DamageCauser, optional float DamageFalloffExponent = 1.f) |
Default values
TickGroup=TG_PostAsyncWork
CollisionComponent=KAssetSkelMeshComponent
SkeletalMeshComponent=KAssetSkelMeshComponent
bDamageAppliesImpulse=true
bNetInitialRotation=true
Physics=PHYS_RigidBody
bEdShouldSnap=true
bStatic=false
bCollideActors=true
bBlockActors=true
bWorldGeometry=false
bCollideWorld=false
bProjTarget=true
bNoDelete=true
bAlwaysRelevant=true
bSkipActorPropertyReplication=false
bUpdateSimulatedPosition=true
bReplicateMovement=true
RemoteRole=ROLE_SimulatedProxy
bReplicateRigidBodyLocation=FALSE
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |