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H7SeqEvent_TalkedToNPC

Class in MMH7Game · MMH7Game.H7SeqEvent_TalkedToNPC · native

Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent › H7SeqEvent_HeroEvent › H7SeqEvent_TalkedToNPC

Using it from Lua
h7.find_all("H7SeqEvent_TalkedToNPC")            -- live instances
h7.find_class("MMH7Game.H7SeqEvent_TalkedToNPC")   -- the class
h7.hook("MMH7Game.H7SeqEvent_TalkedToNPC.CheckH7SeqEventActivate", fn)

Properties

NameTypeNotes
mNPCArmyH7AdventureArmy

Functions

NameDeclaration
CheckH7SeqEventActivateevent bool CheckH7SeqEventActivate(H7EventParam evtParam)
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Instigator",LinkVar="None",PropertyName="None",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Hero Army",LinkVar="None",PropertyName="mHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bA...
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="NPC Army",LinkVar="None",PropertyName="mNPCArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAll...
ObjName="Talked to NPC"

Inherited

FromMembers
H7SeqEvent_HeroEventProperties: mHero, mHeroArmy, mOneHero, mOnePlayer, mPlayerNumber
Functions: CheckH7SeqEventActivate, GetObjClassVersion
H7SeqEventProperties: mEventParam
Functions: CheckH7SeqEventActivate, GetObjClassVersion
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions