H7SeqEvent_CombatMapEnd¶
Class in MMH7Game · MMH7Game.H7SeqEvent_CombatMapEnd · native
Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent › H7SeqEvent_HeroEvent › H7SeqEvent_CombatTrigger › H7SeqEvent_CombatMapEnd
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mVictoriousHero | H7EditorHero | protected |
mVictoriousHeroArmy | H7AdventureArmy | protected |
Functions¶
| Name | Declaration |
|---|---|
CheckH7SeqEventActivate | event bool CheckH7SeqEventActivate(H7EventParam evtParam) |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
OutputLinks(0)=(Links=none,LinkDesc="End",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Instigator",LinkVar="None",PropertyName="None",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Hero Army",LinkVar="None",PropertyName="mHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bA...
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Enemy Army",LinkVar="None",PropertyName="mDefendingArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=n...
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Victorious Hero Army",LinkVar="None",PropertyName="mVictoriousHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,C...
ObjName="Combat Map finished"
Inherited¶
| From | Members |
|---|---|
| H7SeqEvent_CombatTrigger | Properties: mCombatMapName, mDefendingArmy, mEnemyPlayerNumber, mIsCombatMapUsed, mOneEnemyPlayer, mWhichCombatMap Functions: CheckH7SeqEventActivate, GetObjClassVersion |
| H7SeqEvent_HeroEvent | Properties: mHero, mHeroArmy, mOneHero, mOnePlayer, mPlayerNumber Functions: CheckH7SeqEventActivate, GetObjClassVersion |
| H7SeqEvent | Properties: mEventParam Functions: CheckH7SeqEventActivate, GetObjClassVersion |
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |