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H7SeqEvent_CombatMapEnd

Class in MMH7Game · MMH7Game.H7SeqEvent_CombatMapEnd · native

Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent › H7SeqEvent_HeroEvent › H7SeqEvent_CombatTrigger › H7SeqEvent_CombatMapEnd

Using it from Lua
h7.find_all("H7SeqEvent_CombatMapEnd")            -- live instances
h7.find_class("MMH7Game.H7SeqEvent_CombatMapEnd")   -- the class
h7.hook("MMH7Game.H7SeqEvent_CombatMapEnd.CheckH7SeqEventActivate", fn)

Properties

NameTypeNotes
mVictoriousHeroH7EditorHeroprotected
mVictoriousHeroArmyH7AdventureArmyprotected

Functions

NameDeclaration
CheckH7SeqEventActivateevent bool CheckH7SeqEventActivate(H7EventParam evtParam)
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

OutputLinks(0)=(Links=none,LinkDesc="End",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Instigator",LinkVar="None",PropertyName="None",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Hero Army",LinkVar="None",PropertyName="mHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bA...
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Enemy Army",LinkVar="None",PropertyName="mDefendingArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=n...
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Victorious Hero Army",LinkVar="None",PropertyName="mVictoriousHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,C...
ObjName="Combat Map finished"

Inherited

FromMembers
H7SeqEvent_CombatTriggerProperties: mCombatMapName, mDefendingArmy, mEnemyPlayerNumber, mIsCombatMapUsed, mOneEnemyPlayer, mWhichCombatMap
Functions: CheckH7SeqEventActivate, GetObjClassVersion
H7SeqEvent_HeroEventProperties: mHero, mHeroArmy, mOneHero, mOnePlayer, mPlayerNumber
Functions: CheckH7SeqEventActivate, GetObjClassVersion
H7SeqEventProperties: mEventParam
Functions: CheckH7SeqEventActivate, GetObjClassVersion
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions