H7SeqEvent_Combat¶
Class in MMH7Game · MMH7Game.H7SeqEvent_Combat · native
Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent › H7SeqEvent_HeroEvent › H7SeqEvent_CombatTrigger › H7SeqEvent_Combat
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCombatPosition | Vector | protected |
mTotalLosses | int | protected |
Functions¶
| Name | Declaration |
|---|---|
CheckH7SeqEventActivate | event bool CheckH7SeqEventActivate(H7EventParam evtParam) |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
OutputLinks(0)=(Links=none,LinkDesc="Start",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="Win",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(2)=(Links=none,LinkDesc="Lose",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Instigator",LinkVar="None",PropertyName="None",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Hero Army",LinkVar="None",PropertyName="mHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bA...
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Enemy Army",LinkVar="None",PropertyName="mDefendingArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=n...
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Vector',LinkedVariables=none,LinkDesc="Combat Position",LinkVar="None",PropertyName="mCombatPosition",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedPrope...
VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkedVariables=none,LinkDesc="Total Losses",LinkVar="None",PropertyName="mTotalLosses",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,...
ObjName="Hero started/won/lost combat against"
Inherited¶
| From | Members |
|---|---|
| H7SeqEvent_CombatTrigger | Properties: mCombatMapName, mDefendingArmy, mEnemyPlayerNumber, mIsCombatMapUsed, mOneEnemyPlayer, mWhichCombatMap Functions: CheckH7SeqEventActivate, GetObjClassVersion |
| H7SeqEvent_HeroEvent | Properties: mHero, mHeroArmy, mOneHero, mOnePlayer, mPlayerNumber Functions: CheckH7SeqEventActivate, GetObjClassVersion |
| H7SeqEvent | Properties: mEventParam Functions: CheckH7SeqEventActivate, GetObjClassVersion |
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |