Skip to content

H7SeqCon_LostCreatures

Class in MMH7Game · MMH7Game.H7SeqCon_LostCreatures · native

Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_Player › H7SeqCon_LostCreatures

Implements: H7IConditionable

Using it from Lua
h7.find_all("H7SeqCon_LostCreatures")            -- live instances
h7.find_class("MMH7Game.H7SeqCon_LostCreatures")   -- the class
h7.hook("MMH7Game.H7SeqCon_LostCreatures.GetAnyCreatureLostAmount", fn)

Properties

NameTypeNotes
mCreatureCounterH7CreatureCounter
mOperH7StructsAndEnumsNative.ECompareOp
mPreviousBodyCountintprotected

Functions

NameDeclaration
GetAnyCreatureLostAmountprotected function int GetAnyCreatureLostAmount(H7Player Player)
GetBodyCountprotected function int GetBodyCount(H7Player Player)
GetCurrentProgressesfunction array<H7ConditionProgress> GetCurrentProgresses()
GetObjClassVersionstatic event int GetObjClassVersion()
HasProgressfunction bool HasProgress()
InitProgressprotected function InitProgress()
IsConditionFulfilledForPlayerprotected function bool IsConditionFulfilledForPlayer(H7Player Player)

Default values

ObjName="Lost creatures"

Inherited

FromMembers
H7SeqCon_PlayerProperties: mAnyPlayer, mConditionPlayer, mPlayers
Functions: GetObjClassVersion, GetPlayers, HasProgress, IsConditionFulfilled, IsConditionFulfilledForPlayer
H7SeqCon_TimePassedProperties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer
Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek
H7SeqCon_ConditionProperties: mNot, mOldQuestTargets
Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek
SequenceCondition0 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions