H7SeqCon_HasResourcePercentage¶
Class in MMH7Game · MMH7Game.H7SeqCon_HasResourcePercentage · native
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_Player › H7SeqCon_HasResourcePercentage
Implements: H7IConditionable
Using it from Lua
Structs¶
H7ResourceAmount
| Field | Type |
|---|---|
Type | H7Resource |
Amount | int |
Defaults
Type=none
Amount=0Properties¶
| Name | Type | Notes |
|---|---|---|
mOperation | H7StructsAndEnumsNative.ECompareOp | |
mPercent | int | |
mPreviousTotalResourceAmount | int | protected |
mRequiredTotalResourceAmount | int | protected |
mResources | array<H7ResourceAmount> | protected |
Functions¶
| Name | Declaration |
|---|---|
GetCurrentProgresses | function array<H7ConditionProgress> GetCurrentProgresses() |
GetObjClassVersion | static event int GetObjClassVersion() |
GetRequiredResourceAmount | protected function int GetRequiredResourceAmount() |
HasProgress | function bool HasProgress() |
InitProgress | protected function InitProgress() |
InitRequiredResourceAmount | function InitRequiredResourceAmount() |
IsConditionFulfilledForPlayer | protected function bool IsConditionFulfilledForPlayer(H7Player thePlayer) |
Default values¶
mOperation=ECompareOp.ECO_GREATER_EQUAL
mRequiredTotalResourceAmount=-1
ObjName="Has Percentage of Resources"
Inherited¶
| From | Members |
|---|---|
| H7SeqCon_Player | Properties: mAnyPlayer, mConditionPlayer, mPlayers Functions: GetObjClassVersion, GetPlayers, HasProgress, IsConditionFulfilled, IsConditionFulfilledForPlayer |
| H7SeqCon_TimePassed | Properties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek |
| H7SeqCon_Condition | Properties: mNot, mOldQuestTargets Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek |
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |