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H7SeqCon_HasResourcePercentage

Class in MMH7Game · MMH7Game.H7SeqCon_HasResourcePercentage · native

Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_Player › H7SeqCon_HasResourcePercentage

Implements: H7IConditionable

Using it from Lua
h7.find_all("H7SeqCon_HasResourcePercentage")            -- live instances
h7.find_class("MMH7Game.H7SeqCon_HasResourcePercentage")   -- the class
h7.hook("MMH7Game.H7SeqCon_HasResourcePercentage.GetCurrentProgresses", fn)

Structs

H7ResourceAmount

FieldType
TypeH7Resource
Amountint
Defaults
Type=none
Amount=0

Properties

NameTypeNotes
mOperationH7StructsAndEnumsNative.ECompareOp
mPercentint
mPreviousTotalResourceAmountintprotected
mRequiredTotalResourceAmountintprotected
mResourcesarray<H7ResourceAmount>protected

Functions

NameDeclaration
GetCurrentProgressesfunction array<H7ConditionProgress> GetCurrentProgresses()
GetObjClassVersionstatic event int GetObjClassVersion()
GetRequiredResourceAmountprotected function int GetRequiredResourceAmount()
HasProgressfunction bool HasProgress()
InitProgressprotected function InitProgress()
InitRequiredResourceAmountfunction InitRequiredResourceAmount()
IsConditionFulfilledForPlayerprotected function bool IsConditionFulfilledForPlayer(H7Player thePlayer)

Default values

mOperation=ECompareOp.ECO_GREATER_EQUAL
mRequiredTotalResourceAmount=-1
ObjName="Has Percentage of Resources"

Inherited

FromMembers
H7SeqCon_PlayerProperties: mAnyPlayer, mConditionPlayer, mPlayers
Functions: GetObjClassVersion, GetPlayers, HasProgress, IsConditionFulfilled, IsConditionFulfilledForPlayer
H7SeqCon_TimePassedProperties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer
Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek
H7SeqCon_ConditionProperties: mNot, mOldQuestTargets
Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek
SequenceCondition0 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions