H7SeqCon_HasNoHero¶
Class in MMH7Game · MMH7Game.H7SeqCon_HasNoHero · native
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_Player › H7SeqCon_HasNoHero
Implements: H7IConditionable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mTargetPlayers | array<H7StructsAndEnumsNative.EPlayerNumber> | protected |
mTrackHeroes | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
GetPlayersToTrack | protected function array<H7Player> GetPlayersToTrack() |
GetQuestTargets | function array<H7IQuestTarget> GetQuestTargets() |
IsConditionFulfilledForPlayer | protected function bool IsConditionFulfilledForPlayer(H7Player Player) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SeqCon_Player | Properties: mAnyPlayer, mConditionPlayer, mPlayers Functions: GetObjClassVersion, GetPlayers, HasProgress, IsConditionFulfilled, IsConditionFulfilledForPlayer |
| H7SeqCon_TimePassed | Properties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek |
| H7SeqCon_Condition | Properties: mNot, mOldQuestTargets Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek |
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |