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H7SeqCon_HasHeroWithItem

Class in MMH7Game · MMH7Game.H7SeqCon_HasHeroWithItem · native

Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_Player › H7SeqCon_HasHeroWithItem

Implements: H7IHeroReplaceable, H7IRandomPropertyOwner, H7IConditionable

Using it from Lua
h7.find_all("H7SeqCon_HasHeroWithItem")            -- live instances
h7.find_class("MMH7Game.H7SeqCon_HasHeroWithItem")   -- the class
h7.hook("MMH7Game.H7SeqCon_HasHeroWithItem.GetCurrentItemCount", fn)

Properties

NameTypeNotes
mAnyItemboolprotected
mCheckCountboolprotected
mHeroH7EditorHeroprotected
mHeroArmyH7AdventureArmyprotected
mItemToHaveH7HeroItemprotected
mItemTotalCountAtLeastintprotected
mMustInTownboolprotected
mPreviousHighestProgressintprotected
mTownH7Townprotected

Functions

NameDeclaration
GetCurrentItemCountfunction int GetCurrentItemCount(H7AdventureHero Hero)
GetCurrentProgressesfunction array<H7ConditionProgress> GetCurrentProgresses()
GetHighestItemCountfunction int GetHighestItemCount(H7Player thePlayer)
GetObjClassVersionstatic event int GetObjClassVersion()
HasProgressfunction bool HasProgress()
InitProgressprotected function InitProgress()
IsConditionFulfilledForPlayerprotected function bool IsConditionFulfilledForPlayer(H7Player Player)
UpdateRandomPropertiesfunction UpdateRandomProperties(Object randomObject, Object hatchedObject)

Default values

mItemTotalCountAtLeast=1
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Hero Army",LinkVar="None",PropertyName="mHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bA...
ObjName="Has Hero with collected Artifacts"
ObjCategory="H7Conditions_Hero"

Inherited

FromMembers
H7SeqCon_PlayerProperties: mAnyPlayer, mConditionPlayer, mPlayers
Functions: GetObjClassVersion, GetPlayers, HasProgress, IsConditionFulfilled, IsConditionFulfilledForPlayer
H7SeqCon_TimePassedProperties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer
Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek
H7SeqCon_ConditionProperties: mNot, mOldQuestTargets
Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek
SequenceCondition0 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions