H7RunicGate¶
Class in MMH7Game · MMH7Game.H7RunicGate · native, perobjectconfig
Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject › H7VisitableSite › H7RunicGate
Implements: H7ITooltipable, H7INeutralable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mAllowedHeroes | array<H7EditorHero> | protected |
mAllowedHeroType | H7StructsAndEnumsNative.EHeroTypeId | protected |
mAllowedPlayers | array<H7StructsAndEnumsNative.EPlayerNumber> | protected |
mMinLevel | int | protected |
mOnlyOneRequirement | bool | protected |
mOnVisitSound | AkEvent | protected |
mRequireAllItems | bool | protected |
mRequiredItems | array<H7HeroItem> | protected |
Functions¶
| Name | Declaration |
|---|---|
CanPass | event bool CanPass(H7AdventureHero Hero) |
CheckAllowedHeros | function bool CheckAllowedHeros(H7AdventureHero Hero) |
CheckAllowedPlayers | function bool CheckAllowedPlayers(H7AdventureHero Hero) |
CheckHeroType | function bool CheckHeroType(H7AdventureHero Hero) |
CheckItems | function bool CheckItems(H7AdventureHero Hero) |
CheckMinLevel | function bool CheckMinLevel(H7AdventureHero Hero) |
GetTooltipData | function H7TooltipData GetTooltipData(optional bool extendedVersion) |
InitAdventureObject | event InitAdventureObject() |
IsNeutral | function bool IsNeutral() |
OnVisit | function OnVisit(out H7AdventureHero Hero) |