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H7RandomItemSite

Class in MMH7Game · MMH7Game.H7RandomItemSite · native, perobjectconfig

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject › H7VisitableSite › H7NeutralSite › H7RandomItemSite

Implements: H7ITooltipable, H7IHideable

Using it from Lua
h7.find_all("H7RandomItemSite")            -- live instances
h7.find_class("MMH7Game.H7RandomItemSite")   -- the class
h7.hook("MMH7Game.H7RandomItemSite.Accept", fn)

Properties

NameTypeNotes
mBuffH7BaseBuffprotected
mBuffDurationintprotected
mIsChoosenboolprotected
mIsHiddenboolprotected
mIsVisitedboolprotected
mItemRewardH7HeroItemprotected
mItemRewardRefstringprotected
mSpecificRewardH7HeroItemprotected
mVisitedHeroesarray<H7AdventureArmy>protected

Functions

NameDeclaration
Acceptfunction Accept()
AcceptCompletefunction AcceptComplete()
DefineItemRewardprotected function DefineItemReward()
GetTooltipDatafunction H7TooltipData GetTooltipData(optional bool extendedVersion)
Hidefunction Hide()
InitAdventureObjectevent InitAdventureObject()
IsHiddenXnative function bool IsHiddenX()
Leavefunction Leave()
OnVisitfunction OnVisit(out H7AdventureHero Hero)
PostSerializeevent PostSerialize()
Revealfunction Reveal()

Default values

mBuffDuration=1

Inherited

FromMembers
H7NeutralSiteProperties: mArmy, mEditorArmy, mGuardingArmy, mHasMinimapIcon, mOnVisitSound
Functions: GetArmy, GetFlashMinimapPath, GetGarrisonArmy, GetGuardingArmy, GetHasMinimap, GetMinimapIcon, GetNotVisitedColor, GetSite, GetVisitedColor, InitAdventureObject, IsNeutral, OnVisit, RenderDebugInfo, SetArmy, SetGarrisonArmy, SetGuardingArmy, SpawnGarrisonedArmy, SpendPickupCostsOnVisit
H7VisitableSiteProperties: mAbilityManager, mAdventureController, mAiBaseUtility, mAiOnIgnore, mBuffFlags, mBuffManager, mCliffMat, mClusterRef, mCustomNameInst, mEffectManager, mEntranceCell, mEntranceOffset, mEntranceSprite, mEventManager, mGlobalName, mHeroEventParam, mInitDone, mInitNameDone, mIsUnblockingEntrance, mLandscape, mLayer, mMinimapColor, mMinimapHidden, mMinimapIcon, mName, mQuestFlag, mReachabilityCheckDone, mSavedLocation, mSavedRotation, mUseCustomName, mVisitingArmy
Functions: AdaptToLandscape, AddBuffFlag, AddQuestFlag, AddSelfToMinimap, ApplyDamage, ClearQuestFlag, DataChanged, Destroyed, GetAbilityManager, GetActionID, GetAiBaseUtility, GetAiOnIgnore, GetAttack, GetBuffFlags, GetBuffManager, GetColor, GetCombatArmy, GetCurrentPosition, GetCustomName, GetEffectManager, GetEntityType, GetEntranceCell, GetEntranceOffset, GetEventManager, GetFlashMinimapPath, GetGridPosition, GetHasMinimap, GetHeightAsVector, GetHitPoints, GetID, GetLocation, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMinimapColor, GetMinimapHidden, GetMinimapIcon, GetMinimumDamage, GetName, GetOriginal, GetPlayer, GetPreparedAbility, GetResistanceModifierFor, GetSchool, GetStackSize, GetVisitingArmy, GetVisitString, GetWorldEntranceNative, GUIAddListener, GUIWriteInto, InitAdventureObject, IsDefaultAttackActive, IsHidden, IsMovable, IsNeutral, IsUnblockingEntrance, LocalizeCustomName, NotifyVisit, OnTerrainChange, OnVisit, OverrideName, PostSerialize, PrepareAbility, ReorderBuffFlags, SetAiOnIgnore, SetAiUtilityValue, SetMinimapColor, SetMinimapHidden, SetName, SetVisitingArmy, SpendPickupCostsOnVisit, TriggerEvents, UnregisterEventManageable, UsePreparedAbility
H7AdventureObjectProperties: frameCount, mFloatRotationIntensity, mFloatSwayIntensity, Mid, mIsFloating, mOriginalLocation, mPassabilityType
Functions: AddQuestFlag, ClearQuestFlag, GetCellsUnderMe, GetCurrentPosition, GetName, GetQuestTargetID, InitAdventureObject, IsFloating, IsHidden, IsMovable, OnDoubleClick, OnLeftClick, OnRightClick, OnVisit, PostBeginPlay, ReferenceSelfToCells, SetFloating, UpdateFloating
H7EditorMapObjectProperties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset
Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility
SkeletalMeshActorMAT1 properties, 13 functions
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions