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H7PickableChest

Class in MMH7Game · MMH7Game.H7PickableChest · native, perobjectconfig

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject › H7VisitableSite › H7ResourcePile › H7RandomResource › H7RandomTreasureChest › H7PickableChest

Using it from Lua
h7.find_all("H7PickableChest")            -- live instances
h7.find_class("MMH7Game.H7PickableChest")   -- the class

Properties

NameTypeNotes
mSetupsH7TreasureChestRewards[3]

Default values

mSetups[0]=(GoldAmount=1000,xpAmount=500)
mSetups[1]=(GoldAmount=1500,xpAmount=1000)
mSetups[2]=(GoldAmount=2000,xpAmount=1500)

Inherited

FromMembers
H7RandomTreasureChestProperties: mChestRewards
Functions: GetRandomReward, HatchRandomResource
H7RandomResourceProperties: mAiUtilityValue, mAllowedResources, mCurrencyResource, mGoldRoundValue, mMaximalBonus, mMaximalGoldBonus, mMinimalBonus, mMinimalGoldBonus
Functions: DisposeShell, GetChosenFaction, GetFactionType, GetRandomAmount, GetRandomGoldAmount, GetRandomResource, HatchRandomResource, HatchRandomSpawnable, HatchResource, InitCurrencyResource, SetFactionType, SetRandomPlayerNumber, UpdatePileMeshes
H7ResourcePileProperties: mContainerResource, mCustomTooltipKey, mExp, mIsChest, mIsHidden, mLooted, mOnGainXPSound, mOnPickUpSound, mPopUpRequestSound, mResourceGains, mUseContainerMesh, mUseRandom
Functions: AddResource, ClosePopupChosen, DestroySecure, GetContainerResource, GetCustomName, GetExp, GetGainXPSound, GetGoldGain, GetModifierString, GetName, GetPickUpSound, GetResourceAmounts, GetResourceGains, GetResources, GetTooltipData, Hide, InitAdventureObject, isChest, IsHiddenX, IsLooted, IsNeutral, LocalizeCustomName, ModifyGains, NotifyPickup, OnVisit, Pickup, PickUpGold, PickUpGoldChosen, PickUpRequested, PickUpXP, PickUpXPChosen, PostSerialize, Reveal, SetContainerResource, SetIsChest, SetUseContainerMesh, SetXp, SpendPickupCostsOnVisit, UpdateProperties, UseContainerMesh
H7VisitableSiteProperties: mAbilityManager, mAdventureController, mAiBaseUtility, mAiOnIgnore, mBuffFlags, mBuffManager, mCliffMat, mClusterRef, mCustomNameInst, mEffectManager, mEntranceCell, mEntranceOffset, mEntranceSprite, mEventManager, mGlobalName, mHeroEventParam, mInitDone, mInitNameDone, mIsUnblockingEntrance, mLandscape, mLayer, mMinimapColor, mMinimapHidden, mMinimapIcon, mName, mQuestFlag, mReachabilityCheckDone, mSavedLocation, mSavedRotation, mUseCustomName, mVisitingArmy
Functions: AdaptToLandscape, AddBuffFlag, AddQuestFlag, AddSelfToMinimap, ApplyDamage, ClearQuestFlag, DataChanged, Destroyed, GetAbilityManager, GetActionID, GetAiBaseUtility, GetAiOnIgnore, GetAttack, GetBuffFlags, GetBuffManager, GetColor, GetCombatArmy, GetCurrentPosition, GetCustomName, GetEffectManager, GetEntityType, GetEntranceCell, GetEntranceOffset, GetEventManager, GetFlashMinimapPath, GetGridPosition, GetHasMinimap, GetHeightAsVector, GetHitPoints, GetID, GetLocation, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMinimapColor, GetMinimapHidden, GetMinimapIcon, GetMinimumDamage, GetName, GetOriginal, GetPlayer, GetPreparedAbility, GetResistanceModifierFor, GetSchool, GetStackSize, GetVisitingArmy, GetVisitString, GetWorldEntranceNative, GUIAddListener, GUIWriteInto, InitAdventureObject, IsDefaultAttackActive, IsHidden, IsMovable, IsNeutral, IsUnblockingEntrance, LocalizeCustomName, NotifyVisit, OnTerrainChange, OnVisit, OverrideName, PostSerialize, PrepareAbility, ReorderBuffFlags, SetAiOnIgnore, SetAiUtilityValue, SetMinimapColor, SetMinimapHidden, SetName, SetVisitingArmy, SpendPickupCostsOnVisit, TriggerEvents, UnregisterEventManageable, UsePreparedAbility
H7AdventureObjectProperties: frameCount, mFloatRotationIntensity, mFloatSwayIntensity, Mid, mIsFloating, mOriginalLocation, mPassabilityType
Functions: AddQuestFlag, ClearQuestFlag, GetCellsUnderMe, GetCurrentPosition, GetName, GetQuestTargetID, InitAdventureObject, IsFloating, IsHidden, IsMovable, OnDoubleClick, OnLeftClick, OnRightClick, OnVisit, PostBeginPlay, ReferenceSelfToCells, SetFloating, UpdateFloating
H7EditorMapObjectProperties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset
Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility
SkeletalMeshActorMAT1 properties, 13 functions
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions