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H7ObservatoryHQ

Class in MMH7Game · MMH7Game.H7ObservatoryHQ · native, perobjectconfig

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject › H7VisitableSite › H7NeutralSite › H7ObservatoryHQ

Implements: H7ITooltipable, H7IHideable

Using it from Lua
h7.find_all("H7ObservatoryHQ")            -- live instances
h7.find_class("MMH7Game.H7ObservatoryHQ")   -- the class
h7.hook("MMH7Game.H7ObservatoryHQ.CanAffordIt", fn)

Properties

NameTypeNotes
mCostsarray<H7ResourceQuantity>protected
mIsHiddenboolprotected
mLastHeroVisitedH7AdventureHeroprotected
mLinkedObservatoriesarray<H7Observatory>protected
mRevealedForPlayerint[EPlayerNumber]protected
mRevealTimerfloatprotected
mVisitedPlayersarray<H7StructsAndEnumsNative.EPlayerNumber>protected

Functions

NameDeclaration
CanAffordItfunction bool CanAffordIt(H7Player Player)
CheckVisitedfunction bool CheckVisited()
ConfirmRevealfunction ConfirmReveal()
FocusCameraHerefunction FocusCameraHere()
GetLastHeroVisitedfunction H7AdventureHero GetLastHeroVisited()
GetTooltipDatafunction H7TooltipData GetTooltipData(optional bool extendedVersion)
Hidefunction Hide()
InitAdventureObjectevent InitAdventureObject()
IsHiddenXnative function bool IsHiddenX()
IsRevealedfunction bool IsRevealed(H7StructsAndEnumsNative.EPlayerNumber PlayerNumber)
OnVisitfunction OnVisit(out H7AdventureHero Hero)
PostSerializeevent PostSerialize()
Revealfunction Reveal()
SetCameraFocusTimersForRevealfunction SetCameraFocusTimersForReveal()

Default values

mRevealTimer=2.0000000
mRevealedForPlayer=1
mMinimapIcon=Texture2D'H7TextureGUI.icon_Minimap_Shipyard'

Inherited

FromMembers
H7NeutralSiteProperties: mArmy, mEditorArmy, mGuardingArmy, mHasMinimapIcon, mOnVisitSound
Functions: GetArmy, GetFlashMinimapPath, GetGarrisonArmy, GetGuardingArmy, GetHasMinimap, GetMinimapIcon, GetNotVisitedColor, GetSite, GetVisitedColor, InitAdventureObject, IsNeutral, OnVisit, RenderDebugInfo, SetArmy, SetGarrisonArmy, SetGuardingArmy, SpawnGarrisonedArmy, SpendPickupCostsOnVisit
H7VisitableSiteProperties: mAbilityManager, mAdventureController, mAiBaseUtility, mAiOnIgnore, mBuffFlags, mBuffManager, mCliffMat, mClusterRef, mCustomNameInst, mEffectManager, mEntranceCell, mEntranceOffset, mEntranceSprite, mEventManager, mGlobalName, mHeroEventParam, mInitDone, mInitNameDone, mIsUnblockingEntrance, mLandscape, mLayer, mMinimapColor, mMinimapHidden, mMinimapIcon, mName, mQuestFlag, mReachabilityCheckDone, mSavedLocation, mSavedRotation, mUseCustomName, mVisitingArmy
Functions: AdaptToLandscape, AddBuffFlag, AddQuestFlag, AddSelfToMinimap, ApplyDamage, ClearQuestFlag, DataChanged, Destroyed, GetAbilityManager, GetActionID, GetAiBaseUtility, GetAiOnIgnore, GetAttack, GetBuffFlags, GetBuffManager, GetColor, GetCombatArmy, GetCurrentPosition, GetCustomName, GetEffectManager, GetEntityType, GetEntranceCell, GetEntranceOffset, GetEventManager, GetFlashMinimapPath, GetGridPosition, GetHasMinimap, GetHeightAsVector, GetHitPoints, GetID, GetLocation, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMinimapColor, GetMinimapHidden, GetMinimapIcon, GetMinimumDamage, GetName, GetOriginal, GetPlayer, GetPreparedAbility, GetResistanceModifierFor, GetSchool, GetStackSize, GetVisitingArmy, GetVisitString, GetWorldEntranceNative, GUIAddListener, GUIWriteInto, InitAdventureObject, IsDefaultAttackActive, IsHidden, IsMovable, IsNeutral, IsUnblockingEntrance, LocalizeCustomName, NotifyVisit, OnTerrainChange, OnVisit, OverrideName, PostSerialize, PrepareAbility, ReorderBuffFlags, SetAiOnIgnore, SetAiUtilityValue, SetMinimapColor, SetMinimapHidden, SetName, SetVisitingArmy, SpendPickupCostsOnVisit, TriggerEvents, UnregisterEventManageable, UsePreparedAbility
H7AdventureObjectProperties: frameCount, mFloatRotationIntensity, mFloatSwayIntensity, Mid, mIsFloating, mOriginalLocation, mPassabilityType
Functions: AddQuestFlag, ClearQuestFlag, GetCellsUnderMe, GetCurrentPosition, GetName, GetQuestTargetID, InitAdventureObject, IsFloating, IsHidden, IsMovable, OnDoubleClick, OnLeftClick, OnRightClick, OnVisit, PostBeginPlay, ReferenceSelfToCells, SetFloating, UpdateFloating
H7EditorMapObjectProperties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset
Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility
SkeletalMeshActorMAT1 properties, 13 functions
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions