H7ItemPile
Class in MMH7Game · MMH7Game.H7ItemPile · native, perobjectconfig
Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject › H7VisitableSite › H7ItemPile
Implements: H7IPickable, H7ITooltipable, H7IHideable
Subclasses: H7RandomArtifact
Using it from Lua
h7.find_all("H7ItemPile") -- live instances
h7.find_class("MMH7Game.H7ItemPile") -- the class
h7.hook("MMH7Game.H7ItemPile.AddItem", fn)
Properties
| Name | Type | Notes |
mIsHidden | bool | protected |
mItemRefs | array | protected |
mItems | array<H7HeroItem> | protected |
mLooted | bool | protected |
mOnPickUpSound | AkEvent | protected |
mSpawnedItems | array<H7HeroItem> | protected |
Functions
| Name | Declaration |
AddItem | function AddItem(H7HeroItem Item) |
DestroySecure | function DestroySecure() |
GetColor | function Color GetColor() |
GetFlashMinimapPath | function string GetFlashMinimapPath() |
GetItems | function array<H7HeroItem> GetItems() |
GetTooltipData | function H7TooltipData GetTooltipData(optional bool extendedVersion) |
Hide | function Hide() |
InitAdventureObject | event InitAdventureObject() |
IsHiddenX | native function bool IsHiddenX() |
IsLooted | function bool IsLooted() |
function OnPopupConfirm() |
OnVisit | function OnVisit(out H7AdventureHero Hero) |
Pickup | function Pickup(H7AdventureHero lootingHero, optional H7StructsAndEnums.ELootType lootType = 2, optional bool doMultiplayerSynchro = false) |
PostSerialize | event PostSerialize() |
Reveal | function Reveal() |
UpdateFloating | native function UpdateFloating(float DeltaTime) |
UpdateProperties | native function UpdateProperties() |
Default values
mOnPickUpSound=AkEvent'H7SFX_Pickup.pickup_artifact'
mIsUnblockingEntrance=false
mMinimapIcon=Texture2D'H7TextureGUI.icon_Minimap_Artifacts'
Inherited
| From | Members |
| H7VisitableSite | Properties: mAbilityManager, mAdventureController, mAiBaseUtility, mAiOnIgnore, mBuffFlags, mBuffManager, mCliffMat, mClusterRef, mCustomNameInst, mEffectManager, mEntranceCell, mEntranceOffset, mEntranceSprite, mEventManager, mGlobalName, mHeroEventParam, mInitDone, mInitNameDone, mIsUnblockingEntrance, mLandscape, mLayer, mMinimapColor, mMinimapHidden, mMinimapIcon, mName, mQuestFlag, mReachabilityCheckDone, mSavedLocation, mSavedRotation, mUseCustomName, mVisitingArmy Functions: AdaptToLandscape, AddBuffFlag, AddQuestFlag, AddSelfToMinimap, ApplyDamage, ClearQuestFlag, DataChanged, Destroyed, GetAbilityManager, GetActionID, GetAiBaseUtility, GetAiOnIgnore, GetAttack, GetBuffFlags, GetBuffManager, GetColor, GetCombatArmy, GetCurrentPosition, GetCustomName, GetEffectManager, GetEntityType, GetEntranceCell, GetEntranceOffset, GetEventManager, GetFlashMinimapPath, GetGridPosition, GetHasMinimap, GetHeightAsVector, GetHitPoints, GetID, GetLocation, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMinimapColor, GetMinimapHidden, GetMinimapIcon, GetMinimumDamage, GetName, GetOriginal, GetPlayer, GetPreparedAbility, GetResistanceModifierFor, GetSchool, GetStackSize, GetVisitingArmy, GetVisitString, GetWorldEntranceNative, GUIAddListener, GUIWriteInto, InitAdventureObject, IsDefaultAttackActive, IsHidden, IsMovable, IsNeutral, IsUnblockingEntrance, LocalizeCustomName, NotifyVisit, OnTerrainChange, OnVisit, OverrideName, PostSerialize, PrepareAbility, ReorderBuffFlags, SetAiOnIgnore, SetAiUtilityValue, SetMinimapColor, SetMinimapHidden, SetName, SetVisitingArmy, SpendPickupCostsOnVisit, TriggerEvents, UnregisterEventManageable, UsePreparedAbility |
| H7AdventureObject | Properties: frameCount, mFloatRotationIntensity, mFloatSwayIntensity, Mid, mIsFloating, mOriginalLocation, mPassabilityType Functions: AddQuestFlag, ClearQuestFlag, GetCellsUnderMe, GetCurrentPosition, GetName, GetQuestTargetID, InitAdventureObject, IsFloating, IsHidden, IsMovable, OnDoubleClick, OnLeftClick, OnRightClick, OnVisit, PostBeginPlay, ReferenceSelfToCells, SetFloating, UpdateFloating |
| H7EditorMapObject | Properties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility |
| SkeletalMeshActorMAT | 1 properties, 13 functions |
| SkeletalMeshCinematicActor | 0 properties, 0 functions |
| SkeletalMeshActor | 15 properties, 28 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |