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H7ItemPile

Class in MMH7Game · MMH7Game.H7ItemPile · native, perobjectconfig

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject › H7VisitableSite › H7ItemPile

Implements: H7IPickable, H7ITooltipable, H7IHideable

Subclasses: H7RandomArtifact

Using it from Lua
h7.find_all("H7ItemPile")            -- live instances
h7.find_class("MMH7Game.H7ItemPile")   -- the class
h7.hook("MMH7Game.H7ItemPile.AddItem", fn)

Properties

NameTypeNotes
mIsHiddenboolprotected
mItemRefsarrayprotected
mItemsarray<H7HeroItem>protected
mLootedboolprotected
mOnPickUpSoundAkEventprotected
mSpawnedItemsarray<H7HeroItem>protected

Functions

NameDeclaration
AddItemfunction AddItem(H7HeroItem Item)
DestroySecurefunction DestroySecure()
GetColorfunction Color GetColor()
GetFlashMinimapPathfunction string GetFlashMinimapPath()
GetItemsfunction array<H7HeroItem> GetItems()
GetTooltipDatafunction H7TooltipData GetTooltipData(optional bool extendedVersion)
Hidefunction Hide()
InitAdventureObjectevent InitAdventureObject()
IsHiddenXnative function bool IsHiddenX()
IsLootedfunction bool IsLooted()
OnPopupConfirmfunction OnPopupConfirm()
OnVisitfunction OnVisit(out H7AdventureHero Hero)
Pickupfunction Pickup(H7AdventureHero lootingHero, optional H7StructsAndEnums.ELootType lootType = 2, optional bool doMultiplayerSynchro = false)
PostSerializeevent PostSerialize()
Revealfunction Reveal()
UpdateFloatingnative function UpdateFloating(float DeltaTime)
UpdatePropertiesnative function UpdateProperties()

Default values

mOnPickUpSound=AkEvent'H7SFX_Pickup.pickup_artifact'
mIsUnblockingEntrance=false
mMinimapIcon=Texture2D'H7TextureGUI.icon_Minimap_Artifacts'

Inherited

FromMembers
H7VisitableSiteProperties: mAbilityManager, mAdventureController, mAiBaseUtility, mAiOnIgnore, mBuffFlags, mBuffManager, mCliffMat, mClusterRef, mCustomNameInst, mEffectManager, mEntranceCell, mEntranceOffset, mEntranceSprite, mEventManager, mGlobalName, mHeroEventParam, mInitDone, mInitNameDone, mIsUnblockingEntrance, mLandscape, mLayer, mMinimapColor, mMinimapHidden, mMinimapIcon, mName, mQuestFlag, mReachabilityCheckDone, mSavedLocation, mSavedRotation, mUseCustomName, mVisitingArmy
Functions: AdaptToLandscape, AddBuffFlag, AddQuestFlag, AddSelfToMinimap, ApplyDamage, ClearQuestFlag, DataChanged, Destroyed, GetAbilityManager, GetActionID, GetAiBaseUtility, GetAiOnIgnore, GetAttack, GetBuffFlags, GetBuffManager, GetColor, GetCombatArmy, GetCurrentPosition, GetCustomName, GetEffectManager, GetEntityType, GetEntranceCell, GetEntranceOffset, GetEventManager, GetFlashMinimapPath, GetGridPosition, GetHasMinimap, GetHeightAsVector, GetHitPoints, GetID, GetLocation, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMinimapColor, GetMinimapHidden, GetMinimapIcon, GetMinimumDamage, GetName, GetOriginal, GetPlayer, GetPreparedAbility, GetResistanceModifierFor, GetSchool, GetStackSize, GetVisitingArmy, GetVisitString, GetWorldEntranceNative, GUIAddListener, GUIWriteInto, InitAdventureObject, IsDefaultAttackActive, IsHidden, IsMovable, IsNeutral, IsUnblockingEntrance, LocalizeCustomName, NotifyVisit, OnTerrainChange, OnVisit, OverrideName, PostSerialize, PrepareAbility, ReorderBuffFlags, SetAiOnIgnore, SetAiUtilityValue, SetMinimapColor, SetMinimapHidden, SetName, SetVisitingArmy, SpendPickupCostsOnVisit, TriggerEvents, UnregisterEventManageable, UsePreparedAbility
H7AdventureObjectProperties: frameCount, mFloatRotationIntensity, mFloatSwayIntensity, Mid, mIsFloating, mOriginalLocation, mPassabilityType
Functions: AddQuestFlag, ClearQuestFlag, GetCellsUnderMe, GetCurrentPosition, GetName, GetQuestTargetID, InitAdventureObject, IsFloating, IsHidden, IsMovable, OnDoubleClick, OnLeftClick, OnRightClick, OnVisit, PostBeginPlay, ReferenceSelfToCells, SetFloating, UpdateFloating
H7EditorMapObjectProperties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset
Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility
SkeletalMeshActorMAT1 properties, 13 functions
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions