H7CombatMapStatusBarController
Class in MMH7Game · MMH7Game.H7CombatMapStatusBarController
Object › Actor › H7CombatMapStatusBarController
Using it from Lua
h7.find_all("H7CombatMapStatusBarController") -- live instances
h7.find_class("MMH7Game.H7CombatMapStatusBarController") -- the class
h7.hook("MMH7Game.H7CombatMapStatusBarController.CreateHealthBar", fn)
Properties
| Name | Type | Notes |
mActiveBars | array<Bar> | protected |
Functions
| Name | Declaration |
CreateHealthBar | function CreateHealthBar(H7Unit Unit, int Percent) |
CreateManaBar | function CreateManaBar(H7Unit Unit, int Percent) |
DeleteAllBars | function DeleteAllBars() |
GetInstance | static function H7CombatMapStatusBarController GetInstance() |
PostBeginPlay | function PostBeginPlay() |
removeBar | function removeBar(H7Unit Unit) |
ScreenOffest | function IntPoint ScreenOffest(H7CreatureStack Stack) |
UnitProject | function Vector2D UnitProject(Canvas myCanvas, H7Unit Unit) |
Update | function Update(Canvas Canvas) |
Default values
CollisionType=ECollisionType.COLLIDE_CustomDefault
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |