AbilityUp | function AbilityUp(int SkillID, string abilityID) |
AddResources | function AddResources(int addAmount) |
AddXp | function AddXp(int XP) |
BtnDecAttClicked | function BtnDecAttClicked(EventData Data) |
BtnDecDefClicked | function BtnDecDefClicked(EventData Data) |
BtnDecDmgClicked | function BtnDecDmgClicked(EventData Data) |
BtnDecIniClicked | function BtnDecIniClicked(EventData Data) |
BtnDecLuckClicked | function BtnDecLuckClicked(EventData Data) |
BtnDecMagicClicked | function BtnDecMagicClicked(EventData Data) |
BtnDecMoralClicked | function BtnDecMoralClicked(EventData Data) |
BtnDecMoveClicked | function BtnDecMoveClicked(EventData Data) |
BtnDecSpiritClicked | function BtnDecSpiritClicked(EventData Data) |
BtnIncAttClicked | function BtnIncAttClicked(EventData Data) |
BtnIncDefClicked | function BtnIncDefClicked(EventData Data) |
BtnIncDmgClicked | function BtnIncDmgClicked(EventData Data) |
BtnIncIniClicked | function BtnIncIniClicked(EventData Data) |
BtnIncLuckClicked | function BtnIncLuckClicked(EventData Data) |
BtnIncMagicClicked | function BtnIncMagicClicked(EventData Data) |
BtnIncMoralClicked | function BtnIncMoralClicked(EventData Data) |
BtnIncMoveClicked | function BtnIncMoveClicked(EventData Data) |
BtnIncSpiritClicked | function BtnIncSpiritClicked(EventData Data) |
BtnLoseClicked | function BtnLoseClicked(EventData Data) |
BtnWinClicked | function BtnWinClicked(EventData Data) |
BuildAllBuildings | function BuildAllBuildings() |
CastInstaKillSpell | function CastInstaKillSpell() |
ChangeStat | function ChangeStat(H7StructsAndEnumsNative.EStat Stat, int incValue) |
Closed | function Closed() |
function ClosePopup() |
CompleteTreasureHunt | function CompleteTreasureHunt() |
DoubleArmy | function DoubleArmy() |
GetCheatWindow | function H7GFxCheatWindow GetCheatWindow() |
GetItemList | function array<H7DropDownEntry> GetItemList() |
function H7GFxUIContainer GetPopup() |
GetWeekList | function array<H7DropDownEntry> GetWeekList() |
GiveItem | function GiveItem(string itemArchetypeName) |
Initialize | function bool Initialize() |
LearnAllSpells | function LearnAllSpells() |
function bool OpenPopup() |
SelectNextWeek | function SelectNextWeek(string weekArchetypeName) |
SetData | function SetData(string Map) |
SkillOverwrite | function SkillOverwrite(int oldSkillID, string newSkillAID) |
SkillUp | function SkillUp(int SkillID) |
SkipAITurn | function SkipAITurn() |
Teleport | static function Teleport(Vector vec) |
TeleportButtonClick | function TeleportButtonClick(EventData Data) |
TeleportHero | static function bool TeleportHero(H7AdventureHero currentHero, H7AdventureMapCell cell) |
ToggleFogOfWar | function ToggleFogOfWar(bool B) |
function TurnOverPopup(bool IsSelected) |
UnlimitedBuilding | function UnlimitedBuilding(bool IsSelected) |
UnlimitedMana | function UnlimitedMana(bool IsSelected) |
UnlimitedMovement | function UnlimitedMovement(bool IsSelected) |