CalcSortDistances | function CalcSortDistances(out array<H7VisitableSite> sites, out array sitesDistance) |
CalcSortMovementDistances | native function CalcSortMovementDistances(out array<H7VisitableSite> sites, out array sitesDistance) |
CalcSortMovementDistancesArmies | function CalcSortMovementDistancesArmies(out array<H7AdventureArmy> armies, out array armyDistance) |
GetAoCSite | function H7VisitableSite GetAoCSite(int Idx) |
GetAoCSiteNum | function int GetAoCSiteNum() |
GetArmy | function H7CombatArmy GetArmy() |
GetArmyAdv | function H7AdventureArmy GetArmyAdv() |
GetArmyNumAdv | function int GetArmyNumAdv() |
GetBattleSite | function H7VisitableSite GetBattleSite(int Idx) |
GetBattleSiteNum | function int GetBattleSiteNum() |
GetBorderArmyAdv | function H7AdventureArmy GetBorderArmyAdv(int Idx) |
GetBorderArmyNumAdv | function int GetBorderArmyNumAdv() |
GetBuffSite | function H7VisitableSite GetBuffSite(int Idx) |
GetBuffSiteNum | function int GetBuffSiteNum() |
GetBuilding | function H7TownBuilding GetBuilding(int Idx) |
GetBuildingsNum | function int GetBuildingsNum() |
GetCell | function H7CombatMapCell GetCell(int Idx) |
GetCellAdv | function H7AdventureMapCell GetCellAdv(int Idx) |
GetCellNum | function int GetCellNum() |
GetCellNumAdv | function int GetCellNumAdv() |
GetCollectibles | function H7VisitableSite GetCollectibles(int Idx) |
GetCollectiblesNum | function int GetCollectiblesNum() |
GetCommissionSite | function H7VisitableSite GetCommissionSite(int Idx) |
GetCommissionSiteNum | function int GetCommissionSiteNum() |
GetCreatureAbility | function H7CreatureAbility GetCreatureAbility() |
GetCreatureStack | function H7CreatureStack GetCreatureStack(int Idx) |
GetCreatureStackNum | function int GetCreatureStackNum() |
GetCreatureStat | function H7StructsAndEnums.ETargetStat GetCreatureStat() |
GetCreatureTier | function H7StructsAndEnumsNative.ECreatureTier GetCreatureTier() |
GetDestructibleSite | function H7VisitableSite GetDestructibleSite(int Idx) |
GetDestructibleSiteNum | function int GetDestructibleSiteNum() |
GetFort | function H7Fort GetFort(int Idx) |
GetFortsNum | function int GetFortsNum() |
GetHero | function H7CombatHero GetHero() |
GetHeroAbility | function H7HeroAbility GetHeroAbility(int Idx) |
GetHeroAbilityNum | function int GetHeroAbilityNum() |
GetHeroAdv | function H7AdventureHero GetHeroAdv() |
GetHiddenArmyAdv | function H7AdventureArmy GetHiddenArmyAdv(int Idx) |
GetHiddenArmyAdvNum | function int GetHiddenArmyAdvNum() |
GetHiddenTeleporter | function H7Teleporter GetHiddenTeleporter(int Idx) |
GetHiddenTeleportersNum | function int GetHiddenTeleportersNum() |
GetHiddenVisSite | function H7VisitableSite GetHiddenVisSite(int Idx) |
GetHiddenVisSiteNum | function int GetHiddenVisSiteNum() |
GetHireHeroLimit | function int GetHireHeroLimit() |
GetKeymasterSite | function H7VisitableSite GetKeymasterSite(int Idx) |
GetKeymasterSiteNum | function int GetKeymasterSiteNum() |
GetMakeshiftArmyAdv | function H7AdventureArmy GetMakeshiftArmyAdv() |
GetNeutralArmyAdv | function H7AdventureArmy GetNeutralArmyAdv(int Idx) |
GetNeutralArmyNumAdv | function int GetNeutralArmyNumAdv() |
GetObeliskSite | function H7VisitableSite GetObeliskSite(int Idx) |
GetObeliskSiteNum | function int GetObeliskSiteNum() |
GetObservatorySite | function H7VisitableSite GetObservatorySite(int Idx) |
GetObservatorySiteNum | function int GetObservatorySiteNum() |
GetOppAoCSite | function H7VisitableSite GetOppAoCSite(int Idx) |
GetOppAoCSiteNum | function int GetOppAoCSiteNum() |
GetOppArmy | function H7CombatArmy GetOppArmy() |
GetOppCreatureStack | function H7CreatureStack GetOppCreatureStack(int Idx) |
GetOppCreatureStackNum | function int GetOppCreatureStackNum() |
GetOppHero | function H7CombatHero GetOppHero() |
GetOtherArmyAdv | function H7AdventureArmy GetOtherArmyAdv(int Idx) |
GetOtherPlayer | function H7Player GetOtherPlayer(int Idx) |
GetOtherPlayersNum | function int GetOtherPlayersNum() |
GetOwnHeroes | function H7AdventureHero GetOwnHeroes(int Idx) |
GetOwnHeroesNum | function int GetOwnHeroesNum() |
GetPlayer | function H7Player GetPlayer() |
GetRecruitHero | function RecruitHeroData GetRecruitHero(int Idx) |
GetRecruitHeroNum | function int GetRecruitHeroNum() |
GetResource | function ResourceStockpile GetResource(int Idx) |
GetResourcesNum | function int GetResourcesNum() |
GetShelterSite | function H7VisitableSite GetShelterSite(int Idx) |
GetShelterSiteNum | function int GetShelterSiteNum() |
GetShopSite | function H7VisitableSite GetShopSite(int Idx) |
GetShopSiteNum | function int GetShopSiteNum() |
GetSourceCell | function H7CombatMapCell GetSourceCell() |
GetSourceCellAdv | function H7AdventureMapCell GetSourceCellAdv() |
GetStudySite | function H7VisitableSite GetStudySite(int Idx) |
GetStudySiteNum | function int GetStudySiteNum() |
GetTargetArmyAdv | function H7AdventureArmy GetTargetArmyAdv() |
GetTargetBaseCreatureStack | function H7BaseCreatureStack GetTargetBaseCreatureStack() |
GetTargetCell | function H7CombatMapCell GetTargetCell() |
GetTargetCellAdv | function H7AdventureMapCell GetTargetCellAdv() |
GetTargetCreatureStack | function H7CreatureStack GetTargetCreatureStack() |
GetTargetRecruitHero | function RecruitHeroData GetTargetRecruitHero() |
GetTargetResource | function ResourceStockpile GetTargetResource() |
GetTargetTeleporter | function H7Teleporter GetTargetTeleporter() |
GetTargetTown | function H7Town GetTargetTown() |
GetTargetVisSite | function H7VisitableSite GetTargetVisSite() |
GetTeleporter | function H7Teleporter GetTeleporter(int Idx) |
GetTeleportersNum | function int GetTeleportersNum() |
GetThisCreatureStack | function H7CreatureStack GetThisCreatureStack() |
GetThisRuneUnit | function H7RuneUnit GetThisRuneUnit() |
GetThisVisSite | function H7VisitableSite GetThisVisSite() |
GetTown | function H7Town GetTown(int Idx) |
GetTownArmyAdv | function H7AdventureArmy GetTownArmyAdv(int Idx) |
GetTownArmyNumAdv | function int GetTownArmyNumAdv() |
GetTownsNum | function int GetTownsNum() |
GetTrainingSite | function H7VisitableSite GetTrainingSite(int Idx) |
GetTrainingSiteNum | function int GetTrainingSiteNum() |
GetUseHeroAbility | function H7HeroAbility GetUseHeroAbility() |
GetVisSite | function H7VisitableSite GetVisSite(int Idx) |
GetVisSiteNum | function int GetVisSiteNum() |
IsBattleSite | function bool IsBattleSite(H7VisitableSite Site) |
IsBuffSite | function bool IsBuffSite(H7VisitableSite Site) |
IsDestructible | function bool IsDestructible(H7VisitableSite Site) |
IsDwelling | function bool IsDwelling(H7VisitableSite Site) |
isGarrison | function bool isGarrison(H7VisitableSite Site) |
IsItemPile | function bool IsItemPile(H7VisitableSite Site) |
IsKeymaster | function bool IsKeymaster(H7VisitableSite Site) |
IsMine | function bool IsMine(H7VisitableSite Site) |
IsObelisk | function bool IsObelisk(H7VisitableSite Site) |
IsObservatory | function bool IsObservatory(H7VisitableSite Site) |
IsPermanentBonusSite | function bool IsPermanentBonusSite(H7VisitableSite Site) |
IsQuickTravel | function bool IsQuickTravel(H7VisitableSite Site) |
IsResourcePile | function bool IsResourcePile(H7VisitableSite Site) |
IsRunicGate | function bool IsRunicGate(H7VisitableSite Site) |
IsShelter | function bool IsShelter(H7VisitableSite Site) |
IsShop | function bool IsShop(H7VisitableSite Site) |
IsStudy | function bool IsStudy(H7VisitableSite Site) |
IsTownArmy | function bool IsTownArmy(H7AdventureArmy Army) |
IsTownOrFort | function bool IsTownOrFort(H7VisitableSite Site) |
IsTrainingGrounds | function bool IsTrainingGrounds(H7VisitableSite Site) |
IsVisSiteHidden | function bool IsVisSiteHidden(H7VisitableSite Site) |
IsWeeklyResources | function bool IsWeeklyResources(H7VisitableSite Site) |
Reset | function Reset(optional bool isCombatMapDomain = true, optional bool isTownDomain = false, optional bool onlyCollectData) |
ResetAdventure | function ResetAdventure(bool isTown, optional bool onlyCollectData) |
ResetCalc | function ResetCalc() |
ResetCalcStep | function ResetCalcStep() |
ResetCombat | function ResetCombat() |
ResetConsts | function ResetConsts() |
SetBuildingsFromVisSite | function SetBuildingsFromVisSite() |
SetCreatureAbility | function SetCreatureAbility(H7CreatureAbility ca) |
SetCreatureStat | function SetCreatureStat(H7StructsAndEnums.ETargetStat Stat) |
SetCreatureTier | function SetCreatureTier(H7StructsAndEnumsNative.ECreatureTier Tier) |
SetMakeshiftArmyAdv | function SetMakeshiftArmyAdv(H7AdventureArmy Army) |
SetPlayer | function SetPlayer(H7Player Player) |
SetSourceCell | function SetSourceCell(H7CombatMapCell cell) |
SetSourceCellAdv | function SetSourceCellAdv(H7AdventureMapCell cell) |
SetTargetArmyAdv | function SetTargetArmyAdv(H7AdventureArmy Army, optional bool ignoreSite = false) |
SetTargetArmyAdvFromVisSite | function SetTargetArmyAdvFromVisSite() |
SetTargetBaseCreatureStack | function SetTargetBaseCreatureStack(H7BaseCreatureStack C) |
SetTargetCell | function SetTargetCell(H7CombatMapCell cell) |
SetTargetCellAdv | function SetTargetCellAdv(H7AdventureMapCell cell) |
SetTargetCreatureStack | function SetTargetCreatureStack(H7CreatureStack Stack) |
SetTargetRecruitHero | function SetTargetRecruitHero(RecruitHeroData rhd) |
SetTargetResource | function SetTargetResource(ResourceStockpile rs) |
SetTargetTeleporter | function SetTargetTeleporter(H7Teleporter tele) |
SetTargetTown | function SetTargetTown(H7Town Town) |
SetTargetVisSite | function SetTargetVisSite(H7VisitableSite Site, optional bool ignoreArmy = false) |
SetTargetVisSiteFromArmyAdv | function SetTargetVisSiteFromArmyAdv() |
SetThisCreatureStack | function SetThisCreatureStack(H7CreatureStack cs) |
SetThisRuneUnit | function SetThisRuneUnit(H7RuneUnit U) |
SetUseHeroAbility | function SetUseHeroAbility(H7HeroAbility Ability) |
StartAdventure | function StartAdventure() |