Clear | function Clear() |
Compare | function bool Compare(H7AiActionParam Other) |
Copy | function Copy(H7AiActionParam Other) |
DebugString | function string DebugString(H7StructsAndEnums.EAiActionParamId pid) |
GetAbility | function H7BaseAbility GetAbility(H7StructsAndEnums.EAiActionParamId pid) |
GetAdventureArmy | function H7AdventureArmy GetAdventureArmy(H7StructsAndEnums.EAiActionParamId pid) |
GetAMapCell | function H7AdventureMapCell GetAMapCell(H7StructsAndEnums.EAiActionParamId pid) |
GetBaseCreatureStack | function H7BaseCreatureStack GetBaseCreatureStack(H7StructsAndEnums.EAiActionParamId pid) |
GetCMapCell | function H7CombatMapCell GetCMapCell(H7StructsAndEnums.EAiActionParamId pid) |
GetCombatArmy | function H7CombatArmy GetCombatArmy(H7StructsAndEnums.EAiActionParamId pid) |
GetPlayer | function H7Player GetPlayer(H7StructsAndEnums.EAiActionParamId pid) |
GetPType | function H7StructsAndEnums.EAiActionParamType GetPType(H7StructsAndEnums.EAiActionParamId pid) |
GetRecruitHeroData | function RecruitHeroData GetRecruitHeroData(H7StructsAndEnums.EAiActionParamId pid) |
GetResource | function ResourceStockpile GetResource(H7StructsAndEnums.EAiActionParamId pid) |
GetTeleporter | function H7Teleporter GetTeleporter(H7StructsAndEnums.EAiActionParamId pid) |
GetTownBuilding | function H7TownBuilding GetTownBuilding(H7StructsAndEnums.EAiActionParamId pid) |
GetUnit | function H7Unit GetUnit(H7StructsAndEnums.EAiActionParamId pid) |
GetVisSite | function H7VisitableSite GetVisSite(H7StructsAndEnums.EAiActionParamId pid) |
SetAbility | function SetAbility(H7StructsAndEnums.EAiActionParamId pid, H7BaseAbility Ability) |
SetAdventureArmy | function SetAdventureArmy(H7StructsAndEnums.EAiActionParamId pid, H7AdventureArmy Army) |
SetAMapCell | function SetAMapCell(H7StructsAndEnums.EAiActionParamId pid, H7AdventureMapCell cell) |
SetBaseCreatureStack | function SetBaseCreatureStack(H7StructsAndEnums.EAiActionParamId pid, H7BaseCreatureStack C) |
SetCMapCell | function SetCMapCell(H7StructsAndEnums.EAiActionParamId pid, H7CombatMapCell cell) |
SetCombatArmy | function SetCombatArmy(H7StructsAndEnums.EAiActionParamId pid, H7CombatArmy Army) |
SetPlayer | function SetPlayer(H7StructsAndEnums.EAiActionParamId pid, H7Player Player) |
SetPType | function SetPType(H7StructsAndEnums.EAiActionParamId pid, H7StructsAndEnums.EAiActionParamType ptype) |
SetRecruitHeroData | function SetRecruitHeroData(H7StructsAndEnums.EAiActionParamId pid, RecruitHeroData rhd) |
SetResource | function SetResource(H7StructsAndEnums.EAiActionParamId pid, ResourceStockpile rs) |
SetTeleporter | function SetTeleporter(H7StructsAndEnums.EAiActionParamId pid, H7Teleporter tele) |
SetTownBuilding | function SetTownBuilding(H7StructsAndEnums.EAiActionParamId pid, H7TownBuilding Build) |
SetUnit | function SetUnit(H7StructsAndEnums.EAiActionParamId pid, H7Unit Unit) |
SetVisSite | function SetVisSite(H7StructsAndEnums.EAiActionParamId pid, H7VisitableSite Site) |