SeqEvent_MobileLook¶
Class in GameFramework · GameFramework.SeqEvent_MobileLook · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileBase › SeqEvent_MobileZoneBase › SeqEvent_MobileLook
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
RotationVector | vector | |
StickStrength | float | |
Yaw | float |
Default values¶
ObjName="Mobile Look"
ObjCategory="Input"
OutputLinks(0)=(LinkDesc="Input Active")
OutputLinks(1)=(LinkDesc="Input Inactive")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Strength",bWriteable=false,PropertyName=StickStrength)
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Rotation Vector",bWriteable=false,PropertyName=RotationVector)
Inherited¶
| From | Members |
|---|---|
| SeqEvent_MobileZoneBase | 1 properties, 1 functions |
| SeqEvent_MobileBase | 0 properties, 2 functions |
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |