Skip to content

SeqEvent_MobileLook

Class in GameFramework · GameFramework.SeqEvent_MobileLook · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileBase › SeqEvent_MobileZoneBase › SeqEvent_MobileLook

Using it from Lua
h7.find_all("SeqEvent_MobileLook")            -- live instances
h7.find_class("GameFramework.SeqEvent_MobileLook")   -- the class

Properties

NameTypeNotes
RotationVectorvector
StickStrengthfloat
Yawfloat

Default values

ObjName="Mobile Look"
ObjCategory="Input"
OutputLinks(0)=(LinkDesc="Input Active")
OutputLinks(1)=(LinkDesc="Input Inactive")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Strength",bWriteable=false,PropertyName=StickStrength)
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Rotation Vector",bWriteable=false,PropertyName=RotationVector)

Inherited

FromMembers
SeqEvent_MobileZoneBase1 properties, 1 functions
SeqEvent_MobileBase0 properties, 2 functions
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions