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SeqEvent_MobileInput

Class in GameFramework · GameFramework.SeqEvent_MobileInput · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileBase › SeqEvent_MobileZoneBase › SeqEvent_MobileInput

Using it from Lua
h7.find_all("SeqEvent_MobileInput")            -- live instances
h7.find_class("GameFramework.SeqEvent_MobileInput")   -- the class

Properties

NameTypeNotes
CenterXfloat
CenterYfloat
CurrentXfloat
CurrentYfloat
XAxisValuefloat
YAxisValuefloat

Default values

ObjName="Mobile Input Access"
ObjCategory="Input"
OutputLinks(0)=(LinkDesc="Input Active")
OutputLinks(1)=(LinkDesc="Input Inactive")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="X-Axis",bWriteable=false,PropertyName=XAxisValue)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Y-Axis",bWriteable=false,PropertyName=YAxisValue)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Center.X",bWriteable=false,PropertyName=CenterX)
VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Center.Y",bWriteable=false,PropertyName=CenterY)
VariableLinks(4)=(ExpectedType=class'SeqVar_Float',LinkDesc="Current.X",bWriteable=false,PropertyName=CurrentX)
VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="Current.Y",bWriteable=false,PropertyName=CurrentY)

Inherited

FromMembers
SeqEvent_MobileZoneBase1 properties, 1 functions
SeqEvent_MobileBase0 properties, 2 functions
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions