SeqEvent_MobileInput¶
Class in GameFramework · GameFramework.SeqEvent_MobileInput · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileBase › SeqEvent_MobileZoneBase › SeqEvent_MobileInput
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
CenterX | float | |
CenterY | float | |
CurrentX | float | |
CurrentY | float | |
XAxisValue | float | |
YAxisValue | float |
Default values¶
ObjName="Mobile Input Access"
ObjCategory="Input"
OutputLinks(0)=(LinkDesc="Input Active")
OutputLinks(1)=(LinkDesc="Input Inactive")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="X-Axis",bWriteable=false,PropertyName=XAxisValue)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Y-Axis",bWriteable=false,PropertyName=YAxisValue)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Center.X",bWriteable=false,PropertyName=CenterX)
VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Center.Y",bWriteable=false,PropertyName=CenterY)
VariableLinks(4)=(ExpectedType=class'SeqVar_Float',LinkDesc="Current.X",bWriteable=false,PropertyName=CurrentX)
VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="Current.Y",bWriteable=false,PropertyName=CurrentY)
Inherited¶
| From | Members |
|---|---|
| SeqEvent_MobileZoneBase | 1 properties, 1 functions |
| SeqEvent_MobileBase | 0 properties, 2 functions |
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |