GameExplosion¶
Class in GameFramework · GameFramework.GameExplosion · native, editinlinenew
Object › GameExplosion
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
ActorClassToIgnoreForDamage | class<Actor> | |
ActorClassToIgnoreForKnockdownsAndCringes | class<Actor> | |
ActorToIgnoreForDamage | Actor | transient |
bAllowPerMaterialFX | bool | |
bAllowTeammateCringes | bool | |
bAttachExplosionEmitterToAttachee | bool | |
bAutoControllerVibration | bool | |
bCausesFracture | bool | |
bDirectionalExplosion | bool | |
bFullDamageToAttachee | bool | transient |
bIgnoreInstigator | bool | transient |
bOrientCameraShakeTowardsEpicenter | bool | |
bParticleSystemIsBeingOverriddenDontUsePhysMatVersion | bool | |
bPerformRadialBlurRelevanceCheck | bool | |
bSkipDefaultPhysMatParticleSystem | bool | |
bUseMapSpecificValues | bool | |
bUseOverlapCheck | bool | |
CameraLensEffect | class<EmitterCameraLensEffectBase> | |
CameraLensEffectRadius | float | |
CamShake | CameraShake | |
CamShake_Left | CameraShake | |
CamShake_Rear | CameraShake | |
CamShake_Right | CameraShake | |
CamShakeFalloff | float | |
CamShakeInnerRadius | float | |
CamShakeOuterRadius | float | |
CringeDuration | vector2d | |
CringeRadius | float | |
Damage | float | |
DamageDelay | float | |
DamageFalloffExponent | float | |
DamageRadius | float | |
DirectionalExplosionAngleDeg | float | |
ExploLight | PointLightComponent | |
ExploLightFadeOutTime | float | |
ExploRadialBlur | RadialBlurComponent | |
ExploRadialBlurFadeOutTime | float | |
ExploRadialBlurMaxBlur | float | |
ExplosionEmitterScale | float | |
ExplosionSound | SoundCue | |
ExplosionSoundHurtSomeone | SoundCue | |
FractureMeshRadius | float | |
FracturePartVel | float | |
HitActor | Actor | |
HitLocation | vector | |
HitNormal | vector | |
KnockDownRadius | float | |
KnockDownStrength | float | |
MomentumTransferScale | float | |
MyDamageType | class<DamageType> | |
ParticleEmitterTemplate | ParticleSystem |
Default values¶
ExplosionEmitterScale=1.f
MomentumTransferScale=1.f
bCausesFracture=TRUE
bPerformRadialBlurRelevanceCheck=false
ExploRadialBlurMaxBlur=2.0
CringeDuration=(X=-1.f,Y=-1.f)
CamShakeFalloff=2.f
bAutoControllerVibration=true
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |